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- AbsolutePosition (Property)
- AbsoluteSize (Property)
- Absolute beginner's guide to scripting
- AdjustSpeed (Function)
- AdjustWeight (Function)
- Adornee (Property)
- AllowTeamChangeOnTouch (Property)
- AmbientReverb (Property)
- AncestryChanged (Event)
- Anchor
- Anchored
- Anchored (Property)
- Angularvelocity (Property)
- AnimationId (Property)
- Archivable
- Archivable (Property)
- AttachmentForward (Property)
- AttachmentPos (Property)
- AttachmentRight (Property)
- AttachmentUp (Property)
- AwardBadge (Function)
- Axes
- Axes (Property)
- Badges, Rankings, Stats, and Goodbux
- Badges, Rankings, Stats, and Robux
- BaseTextureId (Property)
- BaseUrl (Property)
- Basic Scripting
- Basic math
- Bevel (Property)
- Bevel Roundness (Property)
- BinType (Property)
- BindButton (Function)
- BlastPressure (Property)
- BlastRadius (Property)
- BodyColor (Property)
- BodyPart (Property)
- Bool
- Boolean
- BreakJoints (Function)
- BrickBattle
- BrickBattle Guide: Bazooka
- BrickBattle Guide: Bombs
- BrickBattle Guide: Flame Thrower
- BrickBattle Guide: Slingshot
- BrickBattle Guide: Superball
- BrickBattle Guide: Sword
- BrickBattle Guide: Wall Builder
- BrickBattle Weapons
- BrickColor
- BrickColor (Property)
- Brick Surface Types
- Build Solo
- Builder's Club
- Building Trains
- Built-in functions
- ButtonChanged (Event)
- CFrame
- CFrame (Property)
- CFrame positioning
- Camera
- CameraSubject (Property)
- CameraType (Property)
- CanCollide
- CanCollide (Property)
- CartoonFactor (Property)
- CastShadows
- Catalog
- Catapult
- CelestialBodiesShown (Object)
- Changed (Event)
- Chaos Canyon
- Character
- ChildAdded (Event)
- ChildRemoved (Event)
- Children (Function)
- ClassName
- ClassName (Property)
- Class Reference
- Class reference
- Classes
- Clock Reset Message
- Clone (Function)
- Code Snippets
- Color3
- Color (Property)
- Color Reference
- Colors
- Comics
- Commands
- Common functions
- Community Construction Site
- Community Guidelines
- Conceptual Design: How Fountains Work
- Conceptual Design: How Vehicles Work
- Conceptual Design: How and why things work in GoodBlox
- Conceptual Design: How and why things work in Goodblox
- Conceptual Design: How and why things work in Roblox
- Conditional statements
- Connection Failures
- Content
- Controller
- ControllerFlagShown
- ControllerFlagShown (Property)
- Controller (Property)
- Converting Maps
- CoordinateFrame
- CoordinateFrame (Property)
- CopyLocked
- Creation Ideas
- Crossroads
- Cullable
- D (Property)
- Data Types
- Debounce
- Decals
- Derivatives
- DescendantAdded (Event)
- DescendantRemoving (Event)
- Design Tips for a Fun Multiplayer Map
- Disabled (Property)
- DistanceFactor (Property)
- DopplerScale (Property)
- Drag
- Edit
- EditorFontSize (Property)
- EditorFont (Property)
- EditorTabWidth (Property)
- Elasticity
- Elasticity (Property)
- Enabled (Property)
- Enum
- Event
- Events
- Examples of bad places
- Explaining Scripts
- Explorer
- ExtentsOffset (Property)
- FAQ
- FaceId (Property)
- Face (Property)
- Fill with Color
- FindFirstChild (Function)
- Float
- Floating Brick
- Flowcharts
- Focus
- Focus (Property)
- Force (Property)
- FormFactor
- FormFactor (Property)
- Friction
- Friction (Property)
- Friends
- Full Codes
- Function Dump
- Function Dump/Core Functions
- Function Dump/Coroutine Manipulation
- Function Dump/Mathematical Functions
- Function Dump/String Manipulation
- Function Dump/Table Manipulation
- Functions
- Functions in-depth
- GBX.lua.Accoutrement (Object)
- GBX.lua.AnimationTrackState (Object)
- GBX.lua.AnimationTrack (Object)
- GBX.lua.Animation (Object)
- GBX.lua.Animator (Object)
- GBX.lua.ArcHandles (Object)
- GBX.lua.Authoring (Object)
- GBX.lua.AutoJoint (Object)
- GBX.lua.BackpackItem (Object)
- GBX.lua.Backpack (Object)
- GBX.lua.BadgeService (Service)
- GBX.lua.BasePart (Object)
- GBX.lua.BaseScript (Object)
- GBX.lua.BevelMesh (Object)
- GBX.lua.BillboardGui (Object)
- GBX.lua.BlockMesh (Object)
- GBX.lua.BodyAngularVelocity (Object)
- GBX.lua.BodyColors (Object)
- GBX.lua.BodyForce (Object)
- GBX.lua.BodyGyro (Object)
- GBX.lua.BodyPosition (Object)
- GBX.lua.BodyThrust (Object)
- GBX.lua.BodyVelocity (Object)
- GBX.lua.BoolValue (Object)
- GBX.lua.BrickColorValue (Object)
- GBX.lua.ButtonBindingWidget (Object)
- GBX.lua.CFrameValue (Object)
- GBX.lua.Camera (Object)
- GBX.lua.ChangeHistoryService (Service)
- GBX.lua.CharacterAppearance (Object)
- GBX.lua.CharacterMesh (Object)
- GBX.lua.ClickDetector (Object)
- GBX.lua.Clothing (Object)
- GBX.lua.CollectionService (Service)
- GBX.lua.Color3Value (Object)
- GBX.lua.Configuration (Object)
- GBX.lua.ContentFilter (Service)
- GBX.lua.ContentProvider (Service)
- GBX.lua.ControllerService (Service)
- GBX.lua.Controller (Object)
- GBX.lua.CoreGui (Service)
- GBX.lua.CornerWedgePart (Object)
- GBX.lua.CylinderMesh (Object)
- GBX.lua.DataModelMesh (Object)
- GBX.lua.DataModel (Object)
- GBX.lua.Debris (Service)
- GBX.lua.Decal (Object)
- GBX.lua.Explosion (Object)
- GBX.lua.Feature (Object)
- GBX.lua.FlagStand (Object)
- GBX.lua.Flag (Object)
- GBX.lua.Glue (Object)
- GBX.lua.GuiMain (Object)
- GBX.lua.Hat (Object)
- GBX.lua.Hint (Object)
- GBX.lua.Hole (Object)
- GBX.lua.HopperBin (Object)
- GBX.lua.HtmlService (Service)
- GBX.lua.HtmlWindow (Object)
- GBX.lua.Humanoid (Object)
- GBX.lua.IntValue (Object)
- GBX.lua.JointInstance (Object)
- GBX.lua.Lighting (Object)
- GBX.lua.Lighting (Service)
- GBX.lua.LocalBackpackItem (Object)
- GBX.lua.LocalBackpack (Object)
- GBX.lua.LocalScript (Object)
- GBX.lua.Message (Object)
- GBX.lua.Model (Object)
- GBX.lua.MotorFeature (Object)
- GBX.lua.Motor (Object)
- GBX.lua.Mouse (Object)
- GBX.lua.NumberValue (Object)
- GBX.lua.ObjectValue (Object)
- GBX.lua.Part (Object)
- GBX.lua.Player (Object)
- GBX.lua.RocketPropulsion (Object)
- GBX.lua.RotateP (Object)
- GBX.lua.RotateV (Object)
- GBX.lua.Rotate (Object)
- GBX.lua.Script (Object)
- GBX.lua.Seat (Object)
- GBX.lua.ShirtGraphic (Object)
- GBX.lua.Shirt (Object)
- GBX.lua.Skin (Object)
- GBX.lua.Sky (Object)
- GBX.lua.Snap (Object)
- GBX.lua.Sound (Object)
- GBX.lua.Sparkles (Object)
- GBX.lua.SpawnLocation (Object)
- GBX.lua.SpecialMesh (Object)
- GBX.lua.StarterPack (Object)
- GBX.lua.Stats (Object)
- GBX.lua.StringValue (Object)
- GBX.lua.Team (Object)
- GBX.lua.Texture (Object)
- GBX.lua.Tool (Object)
- GBX.lua.Vector3Value (Object)
- GBX.lua.VelocityMotor (Object)
- GBX.lua.Weld (Object)
- GBX.lua.Workspace (Service)
- Game Service
- Game Tool
- Game hierarchy
- Generic for
- GetButton (Function)
- GetCanRedo (Function)
- GetCanUndo (Function)
- GetChildren (Function)
- GetCollection (Function)
- GetDebugId (Function)
- GetFullName (Function)
- GetLastForce (Function)
- GetMass (Function)
- GetRequestQueue (Function)
- GetService (Function)
- Get (Function)
- Getting Started in GoodBlox
- Glass Houses
- Global Functions
- Global Properties
- Goal Velocity (Property)
- Goal cframe (Property)
- GoodBlox Studio
- GoodBlox Wiki Editing Policy
- GoodBlox games
- Goodblox Studio
- Goodblox Wiki Editing Policy
- Goodbux
- Goodbux and Tickets
- Graphics Failures
- Guidelines
- Hardware
- Heads
- Health (Property)
- Help
- Help Center
- Hit (Property)
- HopperBins
- How Advertising Works
- How Do I Make Morphs?
- How To Build A Catapult
- How To Create A Windmill
- How To Create Models
- How To Increase and Decrease Vector3 Values
- How To Make A Door
- How To Make A Shiny Brick
- How To Make A Transparent Brick
- How To Make Glow Scripts
- How To Make Homing Objects
- How To Make Homing Objects.
- How To Make Multi Handles
- How To Make an Elevator
- How To Use A Vehicle
- How To Use BodyPosition
- How To Use Motors
- How do I add in Teams?
- How do I ban people from my place?
- How do I build my place?
- How do I make VIP doors?
- How do I make my own weapons?
- How do I make walkthroughable bricks?
- How do I publish models?
- How do I sell a shirt?
- How do fountains work?
- How to Create a Black Hole
- How to Make Conveyor Belts
- How to Make GoodBlox Movies
- How to Make Goodblox Movies
- How to Make Ramps
- How to Make Roblox Movies
- How to Make Shirts and Pants
- How to Make Weapon Giving Teleporters
- How to Make a Controllable Camera
- How to Make a Model Regenerate
- How to Make a Plane
- How to Make a Plane/How to Make An Attacking Plane?
- How to Make a Plane/Optional Features
- How to Make a Plane/scripts
- How to Make an Office Building
- How to Script Anything
- How to Take Screenshots