GBX.lua.ClickDetector (Object)
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The ClickDetector object is used to detect when a part (or model) is clicked on by a player. This allows the player to create buttons, without the need for tools. The MouseClick event must be handled via Script.
Functions
The ClickDetector object only incorporates the global functions.
Properties
In addition to the global properties, the ClickDetector object also has these:
Events
In addition to the Global events, the ClickDetector also has these: