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  • This tutorial will cover how to make a brick float without anchoring it. ...art you want to float and you will get a floating brick. If you touch this brick, it will keep moving until something stops it. ...
    544 bytes (79 words) - 16:44, 22 June 2020
  • There are several types of brick surfaces available. These range from connections that you need a bomb to br Studs are one of the three types of surfaces a new brick starts out with. It connects to an inlet to form a semi-secure bond <needs ...
    2 KB (452 words) - 16:50, 22 June 2020
  • *1 Normal brick. Here is an ordinary brick: [[Image:brick.PNG]] ...
    1 KB (156 words) - 16:14, 22 June 2020
  • ...until you see [[Reflectance]]. Reflectance changes the "shininess" of the brick. The shininess depends on what the value is. Now, just press '''Enter''' once you've changed the value, and your brick should change its shininess. ...
    1 KB (155 words) - 16:46, 22 June 2020
  • .... You can't see or hear a thing it says. It's just a regular normal boring brick. That's why I have made this guide to show you how to your normal bricks, e Note: if the brick is completely invisible(The transparency is set to 1), the text will not sh ...
    3 KB (604 words) - 17:27, 22 June 2020

Page text matches

  • ...ool, available on most [[Place|maps]]. It is the basic tool for dragging [[Brick|bricks]] and models. ...|brick]] under the cursor, the Game Tool displays an arrow. When a [[Brick|brick]] is selected, the player can move the mouse to drag it around the map. The ...
    986 bytes (166 words) - 10:41, 22 June 2020
  • |property = [[Enum]] ''NormalId'' (the side of the brick) |description = Sets what face of the brick the object appears on. ...
    474 bytes (70 words) - 22:14, 23 September 2021
  • Allows you to select a color of a pre-existing brick to color other bricks the same color. Use: Click on a brick to select that brick's color, then use the paint bucket to color other bricks. ...
    587 bytes (85 words) - 02:50, 28 September 2021
  • This tutorial will cover how to make a brick float without anchoring it. ...art you want to float and you will get a floating brick. If you touch this brick, it will keep moving until something stops it. ...
    544 bytes (79 words) - 16:44, 22 June 2020
  • *1 Normal brick. Here is an ordinary brick: [[Image:brick.PNG]] ...
    1 KB (156 words) - 16:14, 22 June 2020
  • * First you need to get a brick. * Click the surface of the brick you want to have a motor on. ...
    987 bytes (180 words) - 16:48, 22 June 2020
  • ...t"''' other bricks, so things will pass right through it like it's a ghost brick. #Select the [[RBX.lua.Part (Object)|Brick]] that you want to be able to walk through. ...
    1 KB (181 words) - 12:30, 22 June 2020
  • To get started, you will need a [[GBX.lua.Part (Object)|brick]]. :To insert a brick, go to '''Insert''', then '''Object...''' ...
    2 KB (272 words) - 17:26, 22 June 2020
  • * Inserting a brick * Telling GoodBlox what the parent of that brick is ...
    2 KB (262 words) - 17:25, 22 June 2020
  • [[Category:GoodBlox Studio Tools]]The "drag" tool allows you to move a brick anywhere on a map. You can not move a brick by using the "drag" tool if the brick is locked (read the locked section for more) ...
    709 bytes (114 words) - 07:17, 23 August 2020
  • Let's begin by adding one brick. Now, you'll want to look in your properties, and if you don't have the pro * Select the brick. ...
    2 KB (278 words) - 17:24, 22 June 2020
  • ==Brick - Based== ...
    1 KB (222 words) - 03:48, 5 October 2020
  • ...ial on position [[Part|parts]] using [[CFrame]]. With "CFrame" you can put brick exactly where you want it, without it shooting up into any other bricks tha game.Workspace.Brick.CFrame=CFrame.fromEulerAnglesXYZ(0, 0, 0) ...
    3 KB (428 words) - 03:19, 28 September 2021
  • <td>Clones a brick that is clicked on.</td> <td>Deletes a brick that is clicked on.</td> ...
    2 KB (239 words) - 21:23, 23 September 2021
  • This button adds a different color to a brick or model. How to Use: Click the button to select a color, then click on a brick to change to that color. ...
    550 bytes (81 words) - 02:49, 28 September 2021
  • ...until you see [[Reflectance]]. Reflectance changes the "shininess" of the brick. The shininess depends on what the value is. Now, just press '''Enter''' once you've changed the value, and your brick should change its shininess. ...
    1 KB (155 words) - 16:46, 22 June 2020
  • ...le axis. This tool lets you move rotated bricks around without losing the brick's angle. ...
    641 bytes (94 words) - 02:50, 28 September 2021
  • ...ll kinds of things. For example, the following function will create a new brick: p.Name = "Brick" ...
    3 KB (413 words) - 01:17, 22 September 2021
  • Brick Form: local brick = workspace.Brick ...
    1 KB (172 words) - 23:47, 23 September 2021
  • {{ScriptTutorial|Basic|Brick}} #Edit your place in [[GoodBlox Studio]] and select a brick of any color.<br/><br/> ...
    1 KB (246 words) - 02:00, 11 July 2020
  • To make an elevator (or a shifting brick that rises up and down at your command), you will need the following(minima * A flat brick on which you stand ...
    3 KB (522 words) - 17:10, 22 June 2020
  • ...t instead of scaling the image to fit the brick, it will repeat to fit the brick side. This way you can create repeating images across a wall. ...
    656 bytes (95 words) - 20:17, 23 September 2021
  • ...u'd better not waste your time. A Wedge is NOT a ramp, it's still a square brick. These are ramps that make real ramps, a wedge does not do that. I've alrea * [[Resize]] the newly brick so that it is one unit wide, one unit long, and as tall as you want. ...
    3 KB (575 words) - 17:14, 22 June 2020
  • ...- all using either the [[Velocity]] or the [[RotVelocity]] properties of a brick. == Create The Brick == ...
    5 KB (871 words) - 03:18, 28 September 2021
  • |Brick |Makes the object brick-shaped. ...
    1,022 bytes (131 words) - 22:17, 23 September 2021
  • 1. Insert any color [[GBX.lua.Part (Object)|brick]]. This will be the base of the windmill. Shape it to the length you want. 2. Insert a second brick of a different color. Size it the height of the windmill, and put it at th ...
    3 KB (568 words) - 03:02, 28 September 2021
  • ...d it to be [[Anchor|anchored]]. Note that if your [[GBX.lua.Part (Object)|brick]] is only 1 stud thick, it will be possible to open it from both sides.: ...ds in front of where we just placed a shield, so that we can place another brick (of the same size). [[Anchor]] this one, too. (Look near the ground where ...
    2 KB (321 words) - 03:19, 28 September 2021
  • ...ion = If true, this object will not be rendered if a player cannot see the brick. ...
    322 bytes (40 words) - 21:55, 23 September 2021
  • ...FindFirstChild("Brick") --This looks in the Workspace for anything named "Brick", and sets the variable "found" to whatever object it finds. ...
    1 KB (159 words) - 20:39, 23 September 2021
  • {{ScriptTutorial|Basic|Brick}} For now, this tutorial will show you how to make your brick heal your character when he touches it. ...
    3 KB (447 words) - 20:21, 23 June 2020
  • There are many ways to make a brick glow. This tutorial will explain the concept of making things glow ...hen [[Intro_to_Scripting:_Make_a_Dance_Floor|Insert a script]] inside this brick. Open up the [[script]], then delete the text that says "Hello World!". T ...
    2 KB (373 words) - 17:08, 22 June 2020
  • .... You can't see or hear a thing it says. It's just a regular normal boring brick. That's why I have made this guide to show you how to your normal bricks, e Note: if the brick is completely invisible(The transparency is set to 1), the text will not sh ...
    3 KB (604 words) - 17:27, 22 June 2020
  • ...and move their arms and legs forward, in a sitting position just above the brick. This allows for the creation of vehicles that players can sit in and not b ...
    2 KB (288 words) - 20:14, 23 September 2021
  • This guide is to show how to use the Properties and edit the brick’s features. The name of the brick, able to be edited to fit your choice, commonly edited for scripting use. ...
    5 KB (810 words) - 15:55, 22 June 2020
  • p.Name = "Brick" * The part's name is "Brick" ...
    4 KB (642 words) - 17:25, 22 June 2020
  • == Another homing brick example == * The name of this brick part is insignificant.<br> ...
    4 KB (573 words) - 17:08, 22 June 2020
  • == Another homing brick example == * The name of this brick part is insignificant.<br> ...
    4 KB (573 words) - 20:56, 23 June 2020
  • ...e symmetry in what you are trying to build in order to avoid placing every brick in your model manually. The idea is to build one repeatable element by hand == Start with a Single Brick == ...
    4 KB (624 words) - 03:17, 28 September 2021
  • Used to set the motion of a brick. ...
    449 bytes (60 words) - 02:50, 28 September 2021
  • ...a Z (Depth). Learning Vector3 is the first step to learning how to move a brick and/or a character. A brick is on the position line of 0,10,0. It has three vectors (x=0, y=10, z=0). ...
    2 KB (329 words) - 23:42, 21 September 2021
  • First, make a small brick. I made mine 5x1x5. Next, select the brick you just made and click Insert->Object->Script. ...
    3 KB (448 words) - 17:12, 22 June 2020
  • The [[Enum]] ''FaceId'' is used to set the side of the brick the object is on. It has 6 numbers: ...
    366 bytes (52 words) - 22:14, 23 September 2021
  • 1.) Make a 1x1x1 brick. [[Anchored|Anchor]] it. Give the top [[Surface]] a hinge. 3.) Make a [[brick]] the same [[Size]] as the first one. Put it on top. But this time put the ...
    3 KB (515 words) - 19:26, 23 June 2020
  • ...ary 2008 versions, seem to work on one basic principle. Apply a force to a brick to make it go forward, and then apply some sort of turning force to make it ...e Plane Tool v3, with a mouse-guide system. This allows the plane's Engine brick to rotate to face where you click, allowing for some daring maneuvers. ...
    3 KB (453 words) - 03:19, 28 September 2021
  • Find a brick, put a script in it, copy and paste this into the script: ...
    447 bytes (60 words) - 17:17, 22 June 2020
  • |Shows how to make a Walkthroughable brick. |[[How To Make A Transparent Brick]] ...
    6 KB (1,014 words) - 03:18, 28 September 2021
  • If you put it inside a brick it will detect when it is clicked. 1) Insert a brick onto your map.<br> ...
    4 KB (650 words) - 20:41, 23 June 2020
  • ...dentify the top most brick in the fountain structure, for this will be the brick that will shoot out the water droplets. ...ncy, and shape. Note that by setting the CFrame of the droplets to the tip brick of the fountain, the droplet will appear to come out of the top of the foun ...
    5 KB (846 words) - 21:50, 23 June 2020
  • ...r to do this, we need a way to define the X, Y and Z coordinates for every brick going up the helix. p.Name = "Brick" ...
    2 KB (418 words) - 17:25, 22 June 2020
  • ...Part]]". There will now be a brick in your place. Now you need to make the brick look like a rain droplet. Follow these guidelines to do so: *In the [[properties]] of the brick that you want to be a droplet, set the size to 1,1,1. ...
    3 KB (537 words) - 17:26, 22 June 2020
  • The Skin object. When placed into a humanoid model it will change the brick colors of the torso, head, ect, to the color value. ...
    553 bytes (82 words) - 06:46, 13 July 2020
  • ...ugh the most-used ones. Most of these functions either use a pre-existing brick or delay something from happening. A final note before you start, all buil <pre>game.Workspace.Brick:Clone().Parent = game.Workspace</pre> ...
    8 KB (1,297 words) - 21:25, 28 September 2021
  • A BrickColorValue is a very simple object; it holds a brick color. This value can be used for scripts to communicate, for functions to ...
    568 bytes (81 words) - 20:02, 23 September 2021
  • ...ariable]] that represents the thing that touched it. So when you touch the brick, the following will occur: ...ave Touched:connect(onTouched) that connects the touched function with the brick touched. ...
    8 KB (1,367 words) - 16:42, 22 June 2020
  • local p = Instance.new("Part") -- We will create a new grey brick p.Parent = workspace -- The part (a grey brick) has a parent, Workspace ...
    2 KB (368 words) - 10:47, 20 September 2021
  • ...[[GBX.lua.ArcHandles (Object)|ArcHandles]] to determine which axes on the brick have handles. The only constructor '''Axes''' has is '''new''', to define a ...
    675 bytes (118 words) - 23:48, 21 September 2021
  • ==Create a Deadly brick== ...--Basically this just checks to see if it is a real player touching this brick. ...
    8 KB (1,156 words) - 16:26, 22 June 2020
  • The ''SpecialMesh'' object is used to change the appearance of a brick. ...
    624 bytes (80 words) - 20:16, 23 September 2021
  • ...l. We are going to create a color tool that lets you change the color of a brick that you click on. ...le inside the mouse. The “Target” variable is an object value which is the brick that the mouse is pointing at. Now, test it out and see what you have creat ...
    4 KB (749 words) - 03:01, 28 September 2021
  • |Brick ...
    925 bytes (109 words) - 22:14, 23 September 2021
  • <br>[[How do I insert a brick or model into Lighting?|How do I move things into the Lighting?]] <br>[[How To Make A Transparent Brick|How do I make bricks see-through?]] ...
    2 KB (351 words) - 08:13, 23 June 2020
  • There are several types of brick surfaces available. These range from connections that you need a bomb to br Studs are one of the three types of surfaces a new brick starts out with. It connects to an inlet to form a semi-secure bond <needs ...
    2 KB (452 words) - 16:50, 22 June 2020
  • ...oves by the rotation of the wheels, not by applying Velocity to the engine brick. ...side of the Seat is the front. It is important that the front of the Seat brick is facing the front of the car. The FrontSurface can be changed back to Sm ...
    13 KB (2,115 words) - 17:24, 22 June 2020
  • Another example of enumerators, is the values assigned to the various brick shapes. ...
    1 KB (171 words) - 22:01, 23 September 2021
  • ...top and bottom of the brick.) Click one, then move your mouse to make the brick larger or smaller. ...dots stretch a brick on its "Y" axis. The other four stretch/compress the brick on its "X" and/or "Z" axis.</b> ...
    6 KB (1,156 words) - 02:49, 28 September 2021
  • BrickColor 5: Brick yellow <BR> BrickColor 224: Light brick yellow <BR> ...
    5 KB (710 words) - 16:05, 22 June 2020
  • The [[Ramps]] article provides a method on how to rotate a brick: Here we have the brick being created in its position in the first CFrame, and the rotation in the ...
    3 KB (420 words) - 21:25, 28 September 2021
  • ...is inside of a brick, it can therefore be touched. In the variables, the brick is called "bin." In the connection line, there is a specific order in whic brick = game.Workspace.Brick ...
    13 KB (2,173 words) - 17:28, 22 June 2020
  • ...ou put it in will start putting out sound at that brick's location. If the brick moves, so does the sound. ...an easily take the music "out" of a Free Model jukebox and put it "into" a brick, once you have verified that a song that you like actually works in GoodBlo ...
    7 KB (1,270 words) - 03:17, 28 September 2021
  • ...ed]]''' The black hole, to be efficient, should not attempt to suck up any brick that cannot move anyway. This also prevents the floor from being destroyed. * '''Children''' In order to find every brick, functions will need to find them first. ...
    6 KB (964 words) - 17:15, 22 June 2020
  • </td><td>[[Image:LuaCode.png]] [[How to make text on a brick]] ...
    3 KB (380 words) - 03:18, 28 September 2021
  • == Keep The Brick Count Down == ...
    5 KB (843 words) - 03:01, 28 September 2021
  • ...ing rapid fire. The projectiles react to physics, so they knock over loose brick, walls, etc. The projectiles will automatically arc to a target, but it has ...ket reacts with bricks, so if it hits another object, be it a player, or a brick, or a bouncy ball, it will explode on contact. They can easily be blocked b ...
    4 KB (596 words) - 09:59, 22 June 2020
  • .../visible, back and forth when touched. The script needs to know where that brick is before modifying it. <pre>brick = game.Workspace.Brick</pre> ...
    18 KB (3,095 words) - 13:33, 22 June 2020
  • p.Name = "Brick" ...
    2 KB (288 words) - 11:36, 24 September 2021
  • WARNING ! If the door is composed of more than one brick, you must name all the bricks. If one looks in the [[Properties|properties]] window while having a brick selected one will see several variables such as: BrickColor, Size, CanColli ...
    10 KB (1,572 words) - 21:28, 28 September 2021
  • 1) Insert a green brick.<br> 2) Resize that green brick to 3x1x3.<br> ...
    16 KB (2,776 words) - 16:03, 22 June 2020
  • The second thing is much more complicated: Make a brick fly and attack players. fadeBrick(game.Workspace.FadeThisBrick) --assume that this brick does exist ...
    12 KB (1,951 words) - 03:19, 28 September 2021
  • ...t colored balls. Colors are: Blue, White, Black, Yellow, Red, Bright Blue, Brick Yellow, and White again. ...
    2 KB (290 words) - 07:25, 11 July 2020
  • The '''SpawnLocation''' object is a special type of brick that will make a player on the same team spawn at that location. These can ...
    3 KB (322 words) - 20:16, 23 September 2021
  • ...(gigahertz). The faster your processor, the faster GoodBlox will run. Each brick takes a certain amount of processor time to check it's location, speed, mov ...mance in GoodBlox. The video card thinks about how to render, or draw each brick, so the more bricks, the more time it takes to draw them. Since the human e ...
    6 KB (1,069 words) - 16:01, 22 June 2020
  • But in some cases you may want to have your brick at a certain angle. To do this you must input on the last line. ...s' Rotate Tool. Just press the corresponding key to move the axis. Click a brick to apply it. ...
    19 KB (3,172 words) - 03:20, 28 September 2021
  • But in some cases you may want to have your brick at a certain angle. To do this you must input on the last line. ...s' Rotate Tool. Just press the corresponding key to move the axis. Click a brick to apply it. ...
    19 KB (3,172 words) - 12:02, 22 June 2020
  • But in some cases you may want to have your brick at a certain angle. To do this you must input on the last line. ...s' Rotate Tool. Just press the corresponding key to move the axis. Click a brick to apply it. ...
    19 KB (3,193 words) - 03:06, 28 September 2021
  • ...|parts]], of which you can find out how to do by going [[How do I create a brick|here]]. ...
    3 KB (511 words) - 03:12, 28 September 2021
  • ...rt an object of type Part into '''Hangar''' and name it '''Base1'''. This brick will be one of the low walls to support the plane. – Copy and paste '''Base1''' and rename the new brick '''Base2'''. ...
    28 KB (4,163 words) - 17:20, 22 June 2020
  • ...o each other. For example, hold one part 2 units to the right of the other brick. They can be used in places where parts need to be held together at odd ang ...
    3 KB (586 words) - 04:38, 11 July 2020
  • ...y are in a group. Drag to where you want it. Simple as dragging one little brick. ...
    4 KB (658 words) - 03:19, 28 September 2021
  • ...put in local. For example, let's say "trans" is the [[Transparency]] of a brick. The [[transparency]] = 0.5 ...
    4 KB (738 words) - 02:06, 11 July 2020
  • ...conversion, the '''formFactor''' properties of Parts might be reset to '''Brick'''. ...
    6 KB (959 words) - 23:37, 31 December 2021
  • ...Studio only has to change one value (the axis you are moving on) for each brick. ...
    5 KB (877 words) - 02:52, 28 September 2021
  • ...that [[Touched]] event happens multiple times whenever a player touches a brick. I use the debounce flag to make sure I only handle one Touched event per f ...
    12 KB (1,963 words) - 16:55, 22 June 2020
  • ...that [[Touched]] event happens multiple times whenever a player touches a brick. I use the debounce flag to make sure I only handle one Touched event per f ...
    12 KB (1,963 words) - 17:09, 22 June 2020
  • If you want to make the plane colors on the team color then add a '''Brick Color Value''' to the plane and name it '''PlaneColor'''. In bodykit name a ...
    26 KB (3,914 words) - 21:27, 23 June 2020