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  • To make an elevator (or a shifting brick that rises up and down at your command), you will need the following(minima * A flat brick on which you stand ...
    3 KB (522 words) - 17:10, 22 June 2020
  • ...t instead of scaling the image to fit the brick, it will repeat to fit the brick side. This way you can create repeating images across a wall. ...
    656 bytes (95 words) - 20:17, 23 September 2021
  • ...u'd better not waste your time. A Wedge is NOT a ramp, it's still a square brick. These are ramps that make real ramps, a wedge does not do that. I've alrea * [[Resize]] the newly brick so that it is one unit wide, one unit long, and as tall as you want. ...
    3 KB (575 words) - 17:14, 22 June 2020
  • ...- all using either the [[Velocity]] or the [[RotVelocity]] properties of a brick. == Create The Brick == ...
    5 KB (871 words) - 03:18, 28 September 2021
  • |Brick |Makes the object brick-shaped. ...
    1,022 bytes (131 words) - 22:17, 23 September 2021
  • 1. Insert any color [[GBX.lua.Part (Object)|brick]]. This will be the base of the windmill. Shape it to the length you want. 2. Insert a second brick of a different color. Size it the height of the windmill, and put it at th ...
    3 KB (568 words) - 03:02, 28 September 2021
  • ...d it to be [[Anchor|anchored]]. Note that if your [[GBX.lua.Part (Object)|brick]] is only 1 stud thick, it will be possible to open it from both sides.: ...ds in front of where we just placed a shield, so that we can place another brick (of the same size). [[Anchor]] this one, too. (Look near the ground where ...
    2 KB (321 words) - 03:19, 28 September 2021
  • ...ion = If true, this object will not be rendered if a player cannot see the brick. ...
    322 bytes (40 words) - 21:55, 23 September 2021
  • ...FindFirstChild("Brick") --This looks in the Workspace for anything named "Brick", and sets the variable "found" to whatever object it finds. ...
    1 KB (159 words) - 20:39, 23 September 2021
  • {{ScriptTutorial|Basic|Brick}} For now, this tutorial will show you how to make your brick heal your character when he touches it. ...
    3 KB (447 words) - 20:21, 23 June 2020
  • There are many ways to make a brick glow. This tutorial will explain the concept of making things glow ...hen [[Intro_to_Scripting:_Make_a_Dance_Floor|Insert a script]] inside this brick. Open up the [[script]], then delete the text that says "Hello World!". T ...
    2 KB (373 words) - 17:08, 22 June 2020
  • .... You can't see or hear a thing it says. It's just a regular normal boring brick. That's why I have made this guide to show you how to your normal bricks, e Note: if the brick is completely invisible(The transparency is set to 1), the text will not sh ...
    3 KB (604 words) - 17:27, 22 June 2020
  • ...and move their arms and legs forward, in a sitting position just above the brick. This allows for the creation of vehicles that players can sit in and not b ...
    2 KB (288 words) - 20:14, 23 September 2021
  • This guide is to show how to use the Properties and edit the brick’s features. The name of the brick, able to be edited to fit your choice, commonly edited for scripting use. ...
    5 KB (810 words) - 15:55, 22 June 2020
  • p.Name = "Brick" * The part's name is "Brick" ...
    4 KB (642 words) - 17:25, 22 June 2020
  • == Another homing brick example == * The name of this brick part is insignificant.<br> ...
    4 KB (573 words) - 17:08, 22 June 2020
  • == Another homing brick example == * The name of this brick part is insignificant.<br> ...
    4 KB (573 words) - 20:56, 23 June 2020
  • ...e symmetry in what you are trying to build in order to avoid placing every brick in your model manually. The idea is to build one repeatable element by hand == Start with a Single Brick == ...
    4 KB (624 words) - 03:17, 28 September 2021
  • Used to set the motion of a brick. ...
    449 bytes (60 words) - 02:50, 28 September 2021
  • ...a Z (Depth). Learning Vector3 is the first step to learning how to move a brick and/or a character. A brick is on the position line of 0,10,0. It has three vectors (x=0, y=10, z=0). ...
    2 KB (329 words) - 23:42, 21 September 2021
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