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The Settings panel is under Tools > Settings on the GoodBlox Studio menu bar.
The Settings panel is under Tools > Settings on the GoodBlox Studio menu bar.


Using the Settings panel one can change many of the specific features in GoodBlox, such as the [[window size]], or toggle many hidden features.
Using the Settings panel one can change many of the specific features in GoodBlox, such as the window size, or toggle many hidden features.


The settings panel is divided into categories on the left, with settings on the right. A lot of settings and information can be viewed in-game (either in [[Build Solo]] or [[Online mode]]) by pressing Ctrl+F1. Press the key combination again to exit. Settings cannot be changed in-game. When you do change settings remember to restart GoodBlox. (exit, then re-load it.)
The settings panel is divided into categories on the left, with settings on the right. A lot of settings and information can be viewed in-game (either in [[Build Solo]] or [[Online mode]]) by pressing Ctrl+F1. Press the key combination again to exit. Settings cannot be changed in-game. When you do change settings remember to restart GoodBlox. (exit, then re-load it.)
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<tr>
<tr>
<td style="border:0px" width="20%">Network</td>
<td style="border:0px" width="20%">Game Options</td>
<td style="border:2px dashed #f66>
<td style="border:2px dashed #f66>
    <p>
    [[BubbleChatLifetime (Property)|BubbleChatLifetime]]<br>
    [[BubbleChatMaxBubbles (Property)|BubbleChatMaxBubbles]]<br>
    [[ChatHistory (Property)|ChatHistory]]<br>
    [[ChatScrollLength (Property)|ChatScrollLength]]
    </p>
   
    <p><br>
    [[ImageUploadPromptBehavior (Property)|ImageUploadPromptBehavior]]
    </p>
   
    <p><br>
    [[SoftwareSound (Property)|SoftwareSound]]<br>
    [[SoundEnabled (Property)|SoundEnabled]]
    </p>
   
    <p><br>
    [[VideoQuality (Property)|VideoQuality]]<br>
    [[VideoUploadPromptBehavior (Property)|VideoUploadPromptBehavior]]
    </p>
</td></tr>


[[ExtraPingVariance]]<br>
<tr>
<p>
<td style="border:0px" width="20%">Lua</td>
[[MaxSendBPS]]<br>
<td style="border:2px dashed #f66>
[[MinExtraPing]]
    <p>
</p>
    [[DefaultWaitTime (Property)|DefaultWaitTime]]
    </p>


<p><br>
    <p><br>
[[MaxSendBuffer]]<br>
    [[GcPause (Property)|GcPause]]<br>
[[PhysicsMtuAdjust]]<br>
    [[GcStepMul (Property)|GcStepMul]]
[[PhysicsReceive]]<br>
    </p>
[[PhysicsReplicationUpdateRate]]<br>
</td></tr>
[[PhysicsSend]]<br>
[[ReplicationMtuAdjust]]<br>
[[SendRate]]
</p>


<p><br>
<tr>
[[PrintInstances]]<br>
<td style="border:0px" width="20%">Diagnostics</td>
[[PrintPacketBuffer]]<br>
<td style="border:2px dashed #f66">
[[PrintPhysicsErrors]]<br>
    <p>
[[PrintProperties]]<br>
    [[AltCdnFailureCount (Property)|AltCdnFailureCount]]<br>
[[Test1]]<br>
    [[AltCdnSuccessCount (Property)|AltCdnSuccessCount]]<br>
[[Test2]]<br>
    [[AvailablePhysicalMemory (Property)|AvailablePhysicalMemory]]<br>
[[Test3]]<br>
    [[BlockMeshSize (Property)|BlockMeshSize]]<br>
[[Test4]]
    [[CdnFailureCount (Property)|CdnFailureCount]]<br>
</p>
    [[CdnSuccessCount (Property)|CdnSuccessCount]]<br>
    [[DataModel (Property)|DataModel]]<br>
    [[ElapsedTime (Property)|ElapsedTime]]<br>
    [[InstanceCount (Property)|InstanceCount]]<br>
    [[JobCount (Property)|JobCount]]<br>
    [[LastCdnFailureTimeSpan (Property)|LastCdnFailureTimeSpan]]<br>
    [[PageFaultsPerSecond (Property)|PageFaultsPerSecond]]<br>
    [[PageFileBytes (Property)|PageFileBytes]]<br>
    [[PlayerCount (Property)|PlayerCount]]<br>
    [[PrivateBytes (Property)|PrivateBytes]]<br>
    [[PrivateWorkingSetBytes (Property)|PrivateWorkingSetBytes]]<br>
    [[ProcessCores (Property)|ProcessCores]]<br>
    [[ProcessorTime (Property)|ProcessorTime]]<br>
    [[SignalConnects (Property)|SignalConnects]]<br>
    [[SignalFires (Property)|SignalFires]]<br>
    [[TotalProcessorTime (Property)|TotalProcessorTime]]<br>
    [[VirtualBytes (Property)|VirtualBytes]]
    </p>
   
    <p><br>
    [[CPU (Property)|CPU]]<br>
    [[CpuCount (Property)|CpuCount]]<br>
    [[CpuSpeed (Property)|CpuSpeed]]<br>
    [[GfxCard (Property)|GfxCard]]<br>
    [[OsPlatformId (Property)|OsPlatformId]]<br>
    [[OsVer (Property)|OsVer]]<br>
    [[PixelShaderModel (Property)|PixelShaderModel]]<br>
    [[RAM (Property)|RAM]]<br>
    [[Resolution (Property)|Resolution]]<br>
    [[RobloxVersion (Property)|RobloxVersion]]<br>
    [[SystemProductName (Property)|SystemProductName]]<br>
    [[TotalPhysicalMemory (Property)|TotalPhysicalMemory]]<br>
    [[VertexShaderModel (Property)|VertexShaderModel]]<br>
    [[VideoMemory (Property)|VideoMemory]]
    </p>
   
    <p><br>
    [[EnforceInstanceCountLimit (Property)|EnforceInstanceCountLimit]]<br>
    [[InstanceCountLimit (Property)|InstanceCountLimit]]<br>
    [[LuaRamLimit (Property)|LuaRamLimit]]<br>
    </p>
   
    <p><br>
    [[ErrorReporting (Property)|ErrorReporting]]<br>
    [[IsScriptStackTracingEnabled (Property)|IsScriptStackTracingEnabled]]<br>
    [[ReportExtendedMachineConfiguration (Property)|ReportExtendedMachineConfiguration]]<br>
    [[ReportSoundWarnings (Property)|ReportSoundWarnings]]
    </p>
   
    <p><br>
    [[IsFmodProfilingEnabled (Property)|IsFmodProfilingEnabled]]<br>
    [[IsProfilingEnabled (Property)|IsProfilingEnabled]]<br>
    [[ProfilingWindow (Property)|ProfilingWindow]]<br>
    [[TickCountPreciseOverride (Property)|TickCountPreciseOverride]]
    </p>
</td></tr>
</td></tr>


<tr>
<tr>
<td style="border:0px" width="20%">Rendering</td>
<td style="border:0px" width="20%">Physics</td>
<td style="border:2px dashed #f66>
<td style="border:2px dashed #f66">
 
    <p>
[[AASamples (Enum)]]<br>
    [[AllowSleep (Property)|AllowSleep]]<br>
<p>[[maxMeshDetail]]<br>
    [[Is30FpsThrottleEnabled (Property)|Is30FpsThrottleEnabled]]<br>
[[maxShadingQuality]]<br>
    [[ParallelPhysics (Property)|ParallelPhysics]]<br>
[[minMeshDetail]]<br>
    [[PhysicsEnviromentalThrottle (Property)|PhysicsEnviromentalThrottle]]
[[minShadingQuality]]
    </p>
</p>
   
<p><br>
    <p><br>
[[Antialiasing]]<br>
    [[AreAnchorsShown (Property)|AreAnchorsShown]]<br>
[[Bevels]]<br>
    [[AreAwakePartsHighlighted (Property)|AreAwakePartsHighlighted]]<br>
[[Shadow]]<br>
    [[AreModelCoordsShown (Property)|AreModelCoordsShown]]<br>
[[FrameRateManager]]<br>
    [[AreOwnersShown (Property)|AreOwnersShown]]<br>
[[graphicsMode]]
    [[ArePartCoordsShown (Property)|ArePartCoordsShown]]<br>
</p>
    [[AreRegionsShown (Property)|AreRegionsShown]]<br>
<p><br>
    [[AreUnalignedPartsShown (Property)|AreUnalignedPartsShown]]<br>
[[FullscreenSize]]<br>
    [[AreWorldCoordsShown (Property)|AreWorldCoordsShown]]<br>
[[WindowSize]]
    [[IsReceiveAgeShown (Property)|IsReceiveAgeShown]]
</p>
    </p>
<p><br>
[[_AggregateSize]]<br>
[[delaySwapBuffer]]
</p>
</td></tr>
</td></tr>


Line 70: Line 138:
<td style="border:0px" width="20%">Authoring</td>
<td style="border:0px" width="20%">Authoring</td>
<td style="border:2px dashed #f66">
<td style="border:2px dashed #f66">
    <p>
    [[EditorFont (Property)|EditorFont]]<br>
    [[EditorFontSize (Property)|EditorFontSize]]<br>
    [[EditorTabWidth (Property)|EditorTabWidth]]
    </p>
   
    <p><br>
    [[ShowDepricatedObjects (Property)|ShowDepricatedObjects]]<br>
    [[ShowPreliminaryObjects (Property)|ShowPreliminaryObjects]]
    </p>
</td></tr>


[[ShowDepricatedObjects]]<br>
<tr>
<p>[[ShowPreliminaryObjects]]
<td style="border:0px" width="20%">Network</td>
</p>
<td style="border:2px dashed #f66">
    <p>
    [[BandwidthExceededThreshold (Property)|BandwidthExceededThreshold]]<br>
    [[DataSendRate (Property)|DataSendRate]]<br>
    [[NetworkOwnerRate (Property)|NetworkOwnerRate]]<br>
    [[PhysicsSendRate (Property)|PhysicsSendRate]]<br>
    [[PreferredClientPort (Property)|PreferredClientPort]]<br>
    [[ReceiveRate (Property)|ReceiveRate]]<br>
    [[ReportStatURL (Property)|ReportStatURL]]<br>
    [[ServerLocalScripts (Property)|ServerLocalScripts]]<br>
    [[WaitingForCharacterLogRate (Property)|WaitingForCharacterLogRate]]
    </p>
   
    <p><br>
    [[DataMtuAdjust (Property)|DataMtuAdjust]]
    </p>
   
    <p>
    [[ExperimentalPhysicsEnabled (Property)|ExperimentalPhysicsEnabled]]<br>
    [[PhysicsMtuAdjust (Property)|PhysicsMtuAdjust]]<br>
    [[PhysicsReceive (Property)|PhysicsReceive]]<br>
    [[PhysicsSend (Property)|PhysicsSend]]<br>
    [[PreferredClientPort (Property)|PreferredClientPort]]
    </p>
   
    <p><br>
    [[PrintInstances (Property)|PrintInstances]]<br>
    [[PrintPhysicsErrors (Property)|PrintPhysicsErrors]]<br>
    [[PrintProperties (Property)|PrintProperties]]
    </p>
</td></tr>
</td></tr>


<tr>
<tr>
<td style="border:0px" width="20%">Diagnostics</td>
<td style="border:0px" width="20%">Task Scheduler</td>
<td style="border:2px dashed #f66">
<td style="border:2px dashed #f66">
 
    <p>
[[30FpsThrottle]]<br>
    [[NumRunningJobs (Property)|NumRunningJobs]]<br>
<p>
    [[NumSleepingJobs (Property)|NumSleepingJobs]]<br>
[[DistributedPhysics]]<br>
    [[NumWaitingJobs (Property)|NumWaitingJobs]]<br>
[[PhysicsEnvironmentalThrottle]]
    [[SchedulerDutyCycle (Property)|SchedulerDutyCycle]]<br>
</p>
    [[SchedulerRate (Property)|SchedulerRate]]<br>
<p><br>
    [[ThreadAffinity (Property)|ThreadAffinity]]<br>
[[AssertAction]]<br>
    [[ThreadPoolSize (Property)|ThreadPoolSize]]
[[SoundWarnings]]<br>
    </p>
[[ValidatingDebug]]<br>
   
[[errorReporting]]
    <p><br>
</p>
    [[AreArbitersThrottled (Property)|AreArbitersThrottled]]<br>
    [[BudgetEnforced (Property)|BudgetEnforced]]<br>
    [[Concurrency (Property)|Concurrency]]<br>
    [[PriorityMethod (Property)|PriorityMethod]]<br>
    [[SleepAdjustMethod (Property)|SleepAdjustMethod]]<br>
    [[ThreadPoolConfig (Property)|ThreadPoolConfig]]<br>
    [[ThrottledJobSleepTime (Property)|ThrottledJobSleepTime]]
    </p>
</td></tr>
</td></tr>


<tr>
<tr>
<td style="border:0px" width="20%">Game Options</td>
<td style="border:0px" width="20%">Rendering</td>
<td style="border:2px dashed #f66">
<td style="border:2px dashed #f66">
 
    <p>
[[ChatHistory]]<br>
    [[BatchSize (Property)|BatchSize]]<br>
<p>[[ChatScrollLength]]
    [[EagerBulkExecution (Property)|EagerBulkExecution]]<br>
</p>
    [[IsSynchronizedWithPhysics (Property)|IsSynchronizedWithPhysics]]<br>
<p><br>
    [[QualityLevel (Property)|QualityLevel]]
[[SoftwareSound]]<br>
    </p>
[[SoundEnabled]]
   
</p>
    <p><br>
    [[AASamples (Property)|AASamples]]<br>
    [[AluminiumQuality (Property)|AluminiumQuality]]<br>
    [[Antialiasing (Property)|Antialiasing]]<br>
    [[Bevels (Property)|Bevels]]<br>
    [[CompoundMaterialQuality (Property)|CompoundMaterialQuality]]<br>
    [[CorrodedMetalQuality (Property)|CorrodedMetalQuality]]<br>
    [[DiamondPlateQuality (Property)|DiamondPlateQuality]]<br>
    [[GrassQuality (Property)|GrassQuality]]<br>
    [[IceQuality (Property)|IceQuality]]<br>
    [[PlasticQuality (Property)|PlasticQuality]]<br>
    [[SlateQuality (Property)|SlateQuality]]<br>
    [[TrussDetail (Property)|TrussDetail]]<br>
    [[WoodQuality (Property)|WoodQuality]]
    </p>
   
    <p><br>
    [[AlwaysDrawConnectors (Property)|AlwaysDrawConnectors]]<br>
    [[FrameRateManager (Property)|FrameRateManager]]<br>
    [[graphicsMode (Property)|graphicsMode]]
    </p>
   
    <p><br>
    [[AutoFRMLevel (Property)|AutoFRMLevel]]<br>
    [[DebugCullBlockCount (Property)|DebugCullBlockCount]]<br>
    [[DebugDisableDebriService (Property)|DebugDisableDebriService]]<br>
    [[DebugFRMCullHumanoids (Property)|DebugFRMCullHumanoids]]<br>
    [[DebugLogFRMLogVariables (Property)|DebugLogFRMLogVariables]]<br>
    [[IsAggregationShown (Property)|IsAggregationShown]]<br>
    [[Shadow (Property)|Shadow]]<br>
    [[ShowBoundingBoxes (Property)|ShowBoundingBoxes]]<br>
    [[TextureCompositingEnabled (Property)|TextureCompositingEnabled]]
    </p>
   
    <p><br>
    [[Resolution (Property)|Resolution]]
    </p>
</td></tr>
</td></tr>


</table>
</table>
[[Category: Settings]]

Latest revision as of 02:35, 24 September 2021

The Settings panel is under Tools > Settings on the GoodBlox Studio menu bar.

Using the Settings panel one can change many of the specific features in GoodBlox, such as the window size, or toggle many hidden features.

The settings panel is divided into categories on the left, with settings on the right. A lot of settings and information can be viewed in-game (either in Build Solo or Online mode) by pressing Ctrl+F1. Press the key combination again to exit. Settings cannot be changed in-game. When you do change settings remember to restart GoodBlox. (exit, then re-load it.)


Game Options

BubbleChatLifetime
BubbleChatMaxBubbles
ChatHistory
ChatScrollLength


ImageUploadPromptBehavior


SoftwareSound
SoundEnabled


VideoQuality
VideoUploadPromptBehavior

Lua

DefaultWaitTime


GcPause
GcStepMul

Diagnostics

AltCdnFailureCount
AltCdnSuccessCount
AvailablePhysicalMemory
BlockMeshSize
CdnFailureCount
CdnSuccessCount
DataModel
ElapsedTime
InstanceCount
JobCount
LastCdnFailureTimeSpan
PageFaultsPerSecond
PageFileBytes
PlayerCount
PrivateBytes
PrivateWorkingSetBytes
ProcessCores
ProcessorTime
SignalConnects
SignalFires
TotalProcessorTime
VirtualBytes


CPU
CpuCount
CpuSpeed
GfxCard
OsPlatformId
OsVer
PixelShaderModel
RAM
Resolution
RobloxVersion
SystemProductName
TotalPhysicalMemory
VertexShaderModel
VideoMemory


EnforceInstanceCountLimit
InstanceCountLimit
LuaRamLimit


ErrorReporting
IsScriptStackTracingEnabled
ReportExtendedMachineConfiguration
ReportSoundWarnings


IsFmodProfilingEnabled
IsProfilingEnabled
ProfilingWindow
TickCountPreciseOverride

Physics

AllowSleep
Is30FpsThrottleEnabled
ParallelPhysics
PhysicsEnviromentalThrottle


AreAnchorsShown
AreAwakePartsHighlighted
AreModelCoordsShown
AreOwnersShown
ArePartCoordsShown
AreRegionsShown
AreUnalignedPartsShown
AreWorldCoordsShown
IsReceiveAgeShown

Authoring

EditorFont
EditorFontSize
EditorTabWidth


ShowDepricatedObjects
ShowPreliminaryObjects

Network

BandwidthExceededThreshold
DataSendRate
NetworkOwnerRate
PhysicsSendRate
PreferredClientPort
ReceiveRate
ReportStatURL
ServerLocalScripts
WaitingForCharacterLogRate


DataMtuAdjust

ExperimentalPhysicsEnabled
PhysicsMtuAdjust
PhysicsReceive
PhysicsSend
PreferredClientPort


PrintInstances
PrintPhysicsErrors
PrintProperties

Task Scheduler

NumRunningJobs
NumSleepingJobs
NumWaitingJobs
SchedulerDutyCycle
SchedulerRate
ThreadAffinity
ThreadPoolSize


AreArbitersThrottled
BudgetEnforced
Concurrency
PriorityMethod
SleepAdjustMethod
ThreadPoolConfig
ThrottledJobSleepTime

Rendering

BatchSize
EagerBulkExecution
IsSynchronizedWithPhysics
QualityLevel


AASamples
AluminiumQuality
Antialiasing
Bevels
CompoundMaterialQuality
CorrodedMetalQuality
DiamondPlateQuality
GrassQuality
IceQuality
PlasticQuality
SlateQuality
TrussDetail
WoodQuality


AlwaysDrawConnectors
FrameRateManager
graphicsMode


AutoFRMLevel
DebugCullBlockCount
DebugDisableDebriService
DebugFRMCullHumanoids
DebugLogFRMLogVariables
IsAggregationShown
Shadow
ShowBoundingBoxes
TextureCompositingEnabled


Resolution