ItemAdded (Event): Difference between revisions

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|object              = [[GBX.lua.CollectionService (Service)|CollectionService]]
|object              = [[GBX.lua.CollectionService (Service)|CollectionService]]
}}</onlyinclude>
}}</onlyinclude>
==Example==
<pre>
game:GetService("CollectionService").ItemAdded:connect(function(instance)
    print(instance.className.." added to DataModel")
end)
Instance.new("Part", workspace) --// Doesn't fire because CollectionService doesn't watch Parts
Instance.new("Configuration", workspace) --> Configuration added to DataModel
</pre>


[[Category:Events]]
[[Category:Events]]

Latest revision as of 03:03, 25 September 2021

Event
Syntax ItemAdded( Instance instance )
Description: This function fires when a Configuration or VehicleSeat is added to the DataModel.
In Object: CollectionService


Example

game:GetService("CollectionService").ItemAdded:connect(function(instance)
     print(instance.className.." added to DataModel")
end)
 
Instance.new("Part", workspace) --// Doesn't fire because CollectionService doesn't watch Parts
Instance.new("Configuration", workspace) --> Configuration added to DataModel