Classes: Difference between revisions
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{| cellspacing="5" border="0" width="100%" style="background-color: #fdd; border: 2px dashed #f00;" | {| cellspacing="5" border="0" width="100%" style="background-color: #fdd; border: 2px dashed #f00;" | ||
|+ <big>'''Items in ''Italics'' are preliminary. Use for experimental work only.'''</big> | |+ <big>'''Items in ''Italics'' are preliminary. Use for experimental work only.'''</big> | ||
! 3D Objects !! Physics Objects !! Player Objects !! Value holders | ! 3D Objects !! Physics Objects !! GUI Objects !! Player Objects !! Value holders | ||
|- | |- | ||
|[[GBX.lua.Accoutrement (Object)|Accoutrement]] || [[GBX.lua.AutoJoint (Object)|AutoJoint]] || ''[[GBX.lua. | |[[GBX.lua.Accoutrement (Object)|Accoutrement]] || [[GBX.lua.AutoJoint (Object)|AutoJoint]] || || ''[[GBX.lua.Animation (Object)|Animation]]'' || [[GBX.lua.BoolValue (Object)|BoolValue]] | ||
|- | |- | ||
|[[GBX.lua.Decal (Object)|Decal]] || [[GBX.lua.BodyGyro (Object)|BodyGyro]] || ''[[GBX.lua. | |[[GBX.lua.Decal (Object)|Decal]] || [[GBX.lua.BodyGyro (Object)|BodyGyro]] || || ''[[GBX.lua.AnimationTrack (Object)|AnimationTrack]]'' || [[GBX.lua.BrickColorValue (Object)|BrickColorValue]] | ||
|- | |- | ||
|[[GBX.lua.Explosion (Object)|Explosion]] || [[GBX.lua.BodyForce (Object)|BodyForce]] || ''[[GBX.lua. | |[[GBX.lua.Explosion (Object)|Explosion]] || [[GBX.lua.BodyForce (Object)|BodyForce]] || || ''[[GBX.lua.Backpack (Object)|Backpack]]'' || [[GBX.lua.CFrameValue (Object)|CFrameValue]] | ||
|- | |- | ||
|[[GBX.lua.Feature (Object)|Feature]] || [[GBX.lua.BodyPosition (Object)|BodyPosition]] || [[GBX.lua. | |[[GBX.lua.Feature (Object)|Feature]] || [[GBX.lua.BodyPosition (Object)|BodyPosition]] || || ''[[GBX.lua.BackpackItem (Object)|BackpackItem]]'' || [[GBX.lua.Color3Value (Object)|Color3Value]] | ||
|- | |- | ||
|''[[GBX.lua.Flag (Object)|Flag]]'' || [[GBX.lua.BodyThrust (Object)|BodyThrust]] || [[GBX.lua. | |''[[GBX.lua.Flag (Object)|Flag]]'' || [[GBX.lua.BodyThrust (Object)|BodyThrust]] || || ''[[GBX.lua.BodyColors (Object)|BodyColors]]'' || [[GBX.lua.DoubleConstrainedValue (Object)|DoubleConstrainedValue]] | ||
|- | |- | ||
|''[[GBX.lua.FlagStand (Object)|FlagStand]]'' || [[GBX.lua.BodyVelocity (Object)|BodyVelocity]] || | |''[[GBX.lua.FlagStand (Object)|FlagStand]]'' || [[GBX.lua.BodyVelocity (Object)|BodyVelocity]] || || [[GBX.lua.Camera (Object)|Camera]] || [[GBX.lua.IntValue (Object)|IntValue]] | ||
|- | |- | ||
|[[GBX.lua.Hat (Object)|Hat]] || [[GBX.lua.Glue (Object)|Glue]] || [[GBX.lua. | |[[GBX.lua.Hat (Object)|Hat]] || [[GBX.lua.Glue (Object)|Glue]] || || [[GBX.lua.CharacterMesh (Object)|CharacterMesh]] || [[GBX.lua.IntConstrainedValue (Object)|IntConstrainedValue]] | ||
|- | |- | ||
|[[GBX.lua.Hint (Object)|Hint]] || ''[[GBX.lua.JointInstance (Object)|JointInstance]]'' || [[GBX.lua. | |[[GBX.lua.Hint (Object)|Hint]] || ''[[GBX.lua.JointInstance (Object)|JointInstance]]'' || || [[GBX.lua.HopperBin (Object)|HopperBin]] || [[GBX.lua.NumberValue (Object)|NumberValue]] | ||
|- | |- | ||
|[[GBX.lua.Hole (Object)|Hole]] || [[GBX.lua.Motor (Object)|Motor]] || ''[[GBX.lua. | |[[GBX.lua.Hole (Object)|Hole]] || [[GBX.lua.Motor (Object)|Motor]] || || ''[[GBX.lua.Humanoid (Object)|Humanoid]]'' || [[GBX.lua.ObjectValue (Object)|ObjectValue]] | ||
|- | |- | ||
|''[[GBX.lua.HtmlWindow (Object)|HtmlWindow]]'' || [[GBX.lua.MotorFeature (Object)|MotorFeature]] || [[GBX.lua. | |''[[GBX.lua.HtmlWindow (Object)|HtmlWindow]]'' || [[GBX.lua.MotorFeature (Object)|MotorFeature]] || || ''[[GBX.lua.Pants (Object)|Pants]]'' || [[GBX.lua.RayValue (Object)|RayValue]] | ||
|- | |- | ||
|[[GBX.lua.Lighting (Object)|Lighting]] || ''[[GBX.lua.RocketPropulsion (Object)|RocketPropulsion]]'' || ''[[GBX.lua. | |[[GBX.lua.Lighting (Object)|Lighting]] || ''[[GBX.lua.RocketPropulsion (Object)|RocketPropulsion]]'' || || ''[[GBX.lua.Player (Object)|Player]]'' || [[GBX.lua.StringValue (Object)|StringValue]] | ||
|- | |- | ||
|''[[GBX.lua.LocalScript (Object)|LocalScript]]'' || [[GBX.lua.Rotate (Object)|Rotate]] || ''[[GBX.lua. | |''[[GBX.lua.LocalScript (Object)|LocalScript]]'' || [[GBX.lua.Rotate (Object)|Rotate]] || || ''[[GBX.lua.PlayerGui (Object)|PlayerGui]]'' || [[GBX.lua.Vector3Value (Object)|Vector3Value]] | ||
|- | |- | ||
|[[GBX.lua.Message (Object)|Message]] || [[GBX.lua.RotateP (Object)|RotateP]] || | |[[GBX.lua.Message (Object)|Message]] || [[GBX.lua.RotateP (Object)|RotateP]] || || [[GBX.lua.Shirt (Object)|Shirt]] | ||
|- | |- | ||
|[[GBX.lua.Model (Object)|Model]] || [[GBX.lua.RotateV (Object)|RotateV]] || [[GBX.lua. | |[[GBX.lua.Model (Object)|Model]] || [[GBX.lua.RotateV (Object)|RotateV]] || || ''[[GBX.lua.ShirtGraphic (Object)|ShirtGraphic]]'' | ||
|- | |- | ||
|[[GBX.lua.Part (Object)|Part]] || [[GBX.lua.Snap (Object)|Snap]] || ''[[GBX.lua. | |[[GBX.lua.Part (Object)|Part]] || [[GBX.lua.Snap (Object)|Snap]] || || ''[[GBX.lua.Skin (Object)|Skin]]'' | ||
|- | |- | ||
|[[GBX.lua.Script (Object)|Script]] || [[GBX.lua.VelocityMotor (Object)|VelocityMotor]] || ''[[GBX.lua. | |[[GBX.lua.Script (Object)|Script]] || [[GBX.lua.VelocityMotor (Object)|VelocityMotor]] || || ''[[GBX.lua.StarterGear (Object)|StarterGear]]'' | ||
|- | |- | ||
|''[[GBX.lua.Seat (Object)|Seat]]'' || [[GBX.lua.Weld (Object)|Weld]] || ''[[GBX.lua. | |''[[GBX.lua.Seat (Object)|Seat]]'' || [[GBX.lua.Weld (Object)|Weld]] || || ''[[GBX.lua.Team (Object)|Team]]'' | ||
|- | |- | ||
|[[GBX.lua.SpecialMesh (Object)|SpecialMesh]] | |[[GBX.lua.SpecialMesh (Object)|SpecialMesh]] || || || ''[[GBX.lua.Tool (Object)|Tool]]'' | ||
|- | |- | ||
|[[GBX.lua.Texture (Object)|Texture]] | |[[GBX.lua.Texture (Object)|Texture]] || || || ''[[GBX.lua.Mouse (Object)|Mouse]]'' | ||
|- | |- | ||
|''[[GBX.lua.Sky (Object)|Sky]]'' | |''[[GBX.lua.Sky (Object)|Sky]]'' | ||
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|- | |- | ||
|[[GBX.lua.Workspace (Service)|Workspace]] | |[[GBX.lua.Workspace (Service)|Workspace]] | ||
|- | |||
|''[[GBX.lua.StarterPack (Object)|StarterPack]]'' | |||
|- | |||
|[[GBX.lua.Stats (Object)|Stats]] | |||
|- | |- | ||
|<br> | |<br> | ||
|} | |} |
Revision as of 09:27, 25 September 2021
Classes [GBX.lua.]
3D Objects | Physics Objects | GUI Objects | Player Objects | Value holders |
---|---|---|---|---|
Accoutrement | AutoJoint | Animation | BoolValue | |
Decal | BodyGyro | AnimationTrack | BrickColorValue | |
Explosion | BodyForce | Backpack | CFrameValue | |
Feature | BodyPosition | BackpackItem | Color3Value | |
Flag | BodyThrust | BodyColors | DoubleConstrainedValue | |
FlagStand | BodyVelocity | Camera | IntValue | |
Hat | Glue | CharacterMesh | IntConstrainedValue | |
Hint | JointInstance | HopperBin | NumberValue | |
Hole | Motor | Humanoid | ObjectValue | |
HtmlWindow | MotorFeature | Pants | RayValue | |
Lighting | RocketPropulsion | Player | StringValue | |
LocalScript | Rotate | PlayerGui | Vector3Value | |
Message | RotateP | Shirt | ||
Model | RotateV | ShirtGraphic | ||
Part | Snap | Skin | ||
Script | VelocityMotor | StarterGear | ||
Seat | Weld | Team | ||
SpecialMesh | Tool | |||
Texture | Mouse | |||
Sky | ||||
SpawnLocation | ||||
Sound | ||||
Sparkles | ||||