Joints: Difference between revisions
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The connection that keeps bricks together when [[Surface (Property)|studs]] and [[Surface (Property)|inlets]] are joined is called Joints. You can remove these from a [[GBX.lua.Model (Object)|model]] or [[GBX.lua.Part (Object)|part]] by calling the [[BreakJoints (Function | The connection that keeps bricks together when [[Surface (Property)|studs]] and [[Surface (Property)|inlets]] are joined is called Joints. You can remove these from a [[GBX.lua.Model (Object)|model]] or [[GBX.lua.Part (Object)|part]] by calling the [[BreakJoints (Function)|BreakJoints()]] function. These are called "Connectors" while the game [[Online mode|is loading]]. Another name for Joints is called snaps. | ||
You can view the number of snaps and [[GBX.lua.Part (Object)|parts]] by pressing '''Control F1''' which calls two boxes that display current [[settings]] and computer stats. | You can view the number of snaps and [[GBX.lua.Part (Object)|parts]] by pressing '''Control F1''' which calls two boxes that display current [[settings]] and computer stats. |
Latest revision as of 23:58, 23 September 2021
The connection that keeps bricks together when studs and inlets are joined is called Joints. You can remove these from a model or part by calling the BreakJoints() function. These are called "Connectors" while the game is loading. Another name for Joints is called snaps.
You can view the number of snaps and parts by pressing Control F1 which calls two boxes that display current settings and computer stats.