PlayerAdded (Event): Difference between revisions

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Line 1: Line 1:
{{CatUp|Events}}
{{CatUp|Events}}
<onlyinclude>{{Event|name=PlayerAdded
<onlyinclude>{{Event|name=PlayerAdded
|arguments=[[Instance]] ''Player''
|arguments=[[Instance]] ''Player''
Line 6: Line 5:
|object= [[RBX.lua.Players (Service)|Players]]
|object= [[RBX.lua.Players (Service)|Players]]
|}}</onlyinclude>
|}}</onlyinclude>
Example:
Example:
<pre>
<pre>
function onPlayerEntered(newPlayer)
local function onPlayerEntered(newPlayer)
wait(10)
    wait(10)
newPlayer.Character.Torso.Transparency = 1
    newPlayer.Character.Torso.Transparency = 1
end
end



Latest revision as of 21:05, 23 September 2021

Event
Syntax PlayerAdded( Instance Player )
Description: Fired after a player enters the game.
In Object: Players


Example:

local function onPlayerEntered(newPlayer)
     wait(10)
     newPlayer.Character.Torso.Transparency = 1
end

game.Players.PlayerAdded:connect(onPlayerEntered)