Value (Property): Difference between revisions

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{{CatUp|Properties}}
{{CatUp|Properties}}
<onlyinclude>{{Property
<onlyinclude>{{Property
|name        = Value
|name        = Value
|property    = Can be any of the following: [[Bool]], [[BrickColor]], [[CFrame]], [[Color3]], [[Integer]], [[Number]], [[Instance|Object]], [[Ray]], [[String]], [[Vector3]]
|property    = Can be any of the following: [[Bool]], [[BrickColor]], [[CFrame]], [[Color3]], [[Integer]], [[Float|Number]], [[Instance|Object]], [[Ray]], [[String]], [[Vector3]]
|description = A value, of some sort.
|description = A value, of some sort.
|object      = [[GBX.lua.BoolValue (Object)|BoolValue]], [[GBX.lua.BrickColorValue (Object)|BrickColorValue]], [[GBX.lua.CFrameValue (Object)|CFrameValue]], [[GBX.lua.Color3Value (Object)|Color3Value]], [[GBX.lua.IntValue (Object)|IntValue]], [[GBX.lua.NumberValue (Object)|NumberValue]], [[GBX.lua.ObjectValue (Object)|ObjectValue]], [[GBX.lua.RayValue (Object)|RayValue]], [[GBX.lua.StringValue (Object)|StringValue]], [[GBX.lua.Vector3Value (Object)|Vector3Value]]
|object      = [[GBX.lua.BoolValue (Object)|BoolValue]], [[GBX.lua.BrickColorValue (Object)|BrickColorValue]], [[GBX.lua.CFrameValue (Object)|CFrameValue]], [[GBX.lua.Color3Value (Object)|Color3Value]], [[GBX.lua.IntValue (Object)|IntValue]], [[GBX.lua.NumberValue (Object)|NumberValue]], [[GBX.lua.ObjectValue (Object)|ObjectValue]], [[GBX.lua.RayValue (Object)|RayValue]], [[GBX.lua.StringValue (Object)|StringValue]], [[GBX.lua.Vector3Value (Object)|Vector3Value]]

Latest revision as of 22:54, 23 September 2021

Property
Name Value
Property Can be any of the following: Bool, BrickColor, CFrame, Color3, Integer, Number, Object, Ray, String, Vector3
Description: A value, of some sort.
In Object: BoolValue, BrickColorValue, CFrameValue, Color3Value, IntValue, NumberValue, ObjectValue, RayValue, StringValue, Vector3Value