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  • <onlyinclude>{{Function| name = GetMass ...
    904 bytes (120 words) - 23:46, 23 September 2021

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  • <onlyinclude>{{Function| name = GetMass ...
    904 bytes (120 words) - 23:46, 23 September 2021
  • b.force = Vector3.new(0,b.Parent:GetMass()*196.2, 0) *[[GetMass Function]] ...
    544 bytes (79 words) - 16:44, 22 June 2020
  • *[[BreakJoints (Function)|BreakJoints]] *[[GetMass (Function)|GetMass]] ...
    1 KB (151 words) - 05:21, 27 September 2021
  • *[[BreakJoints (Function)|BreakJoints]] *[[GetMass (Function)|GetMass]] ...
    1 KB (155 words) - 20:01, 23 September 2021
  • *[[BreakJoints (Function)|BreakJoints]] *[[GetMass (Function)|GetMass]] ...
    2 KB (256 words) - 20:04, 23 September 2021
  • ===The "wait()" and "delay()" Function=== The wait function will delay, or wait, by seconds. Unlike other functions, this one can both ...
    8 KB (1,297 words) - 21:25, 28 September 2021
  • * '''Recursion''' The function for finding objects will call itself. ...the map, add them to an array, and use the array later. A '''recursive''' function will work well, allowing both simplicity and elegance. ...
    6 KB (964 words) - 17:15, 22 June 2020
  • Once you have the catapult built, now we need to script its function. Actually making the thing fire is pretty easy. All we want to do is apply function onTouched(hit) ...
    12 KB (1,963 words) - 16:55, 22 June 2020
  • Once you have the catapult built, now we need to script its function. Actually making the thing fire is pretty easy. All we want to do is apply function onTouched(hit) ...
    12 KB (1,963 words) - 17:09, 22 June 2020