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  • |description = Fired after the [[GBX.lua.ClickDetector (Object)|ClickDetector]]'s parent is clicked. |object = [[GBX.lua.ClickDetector (Object)|ClickDetector]] ...
    319 bytes (29 words) - 09:33, 24 September 2021
  • The ClickDetector object is used to detect when a part (or model) is clicked on by a player. The ClickDetector object only incorporates the global functions. ...
    650 bytes (89 words) - 09:29, 24 September 2021
  • |description = Maximum distance between a character and the ClickDetector for the [[character]] to be able to click it. |object = [[GBX.lua.ClickDetector (Object)|ClickDetector]] ...
    473 bytes (54 words) - 09:31, 24 September 2021
  • 2) Insert -> Object -> ClickDetector inside that same brick.<br> 3) Insert a script inside that same brick, but not inside ClickDetector.<br> ...
    4 KB (650 words) - 20:41, 23 June 2020
  • * Insert > Object > [[GBX.lua.ClickDetector (Object)|ClickDetector]]. This will allow the brick to detect when it is being 'clicked'. script.Parent.ClickDetector.MouseClick:connect(clickabrick) ...
    3 KB (413 words) - 01:17, 22 September 2021
  • |[[GBX.lua.ClickDetector (Object)|ClickDetector]] || [[GBX.lua.BodyVelocity (Object)|BodyVelocity]] || [[GBX.lua.GuiButton ...
    8 KB (1,028 words) - 00:32, 1 October 2021
  • ...no weapons at all, and find ways to manipulate the [[GBX.lua.ClickDetector|ClickDetector]]. ...
    5 KB (843 words) - 03:01, 28 September 2021
  • [[GBX.lua.ClickDetector (Object)|ClickDetector]]<br/> ...
    14 KB (1,768 words) - 10:12, 19 May 2022
  • Now, this is an onClick script. That means you will need to insert > object > clickdetector in your catapult. script.Parent.ClickDetector.MouseClick:connect(onClicked) ...
    12 KB (1,963 words) - 16:55, 22 June 2020
  • Now, this is an onClick script. That means you will need to insert > object > clickdetector in your catapult. script.Parent.ClickDetector.MouseClick:connect(onClicked) ...
    12 KB (1,963 words) - 17:09, 22 June 2020
  • ...Conductor script with the following script. You will also need to add a [[ClickDetector]] into the Stop, Go and Shift buttons. If your train does not move, you ma go.ClickDetector.MouseClick:connect(onTouch_Go) ...
    16 KB (2,776 words) - 16:03, 22 June 2020