Classes

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Revision as of 06:26, 23 June 2020 by Pizzaboxer (talk | contribs)
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Classes [GBX.lua.]

Items in Italics are preliminary. Use for experimental work only.
3D Objects Physics Objects Player Objects Value holders
Accoutrement (Object) AutoJoint (Object) Backpack (Object) BoolValue (Object)
Decal (Object) BodyGyro (Object) BackpackItem (Object) BrickColorValue (Object)
Explosion (Object) BodyForce (Object) BodyColors (Object) CFrameValue (Object)
Feature (Object) BodyPosition (Object) Camera (Object) Color3Value (Object)
Flag (Object) BodyThrust (Object) HopperBin (Object) IntValue (Object)
FlagStand (Object) BodyVelocity (Object) Humanoid (Object) NumberValue (Object)
Hat (Object) Glue (Object) LocalBackpack (Object) ObjectValue (Object)
Hint (Object) JointInstance (Object) LocalBackpackItem (Object) StringValue (Object)
Hole (Object) Motor (Object) StarterPack (Object) Vector3Value (Object)
HtmlWindow (Object) MotorFeature (Object) Stats (Object)
Lighting (Object) RocketPropulsion (Object) Team (Object)
LocalScript (Object) Rotate (Object) Tool (Object)
Message (Object) RotateP (Object) Player (Object)
Model (Object) RotateV (Object) Shirt (Object)
Part (Object) Snap (Object) ShirtGraphic (Object)'
Script (Object) VelocityMotor (Object) Skin (Object)
Seat (Object) Weld (Object) Mouse (Object)
SpecialMesh (Object)
Texture (Object)
Sky (Object)
SpawnLocation (Object)
Sound (Object)
Sparkles (Object)

Game Services Network Properties
ChangeHistoryService (Service) NetworkClient (Service)
ControllerService (Service) NetworkMarker (Service)
Debris (Service) NetworkReplicator (Service)
DataModel (Service) NetworkServer (Service)
FlagStandService (Service)
HtmlService (Service)
Players (Service)
RunService (Service)
ScriptContext (Service)
Selection (Service)
SoundService (Service)
SpawnerService (Service)
Teams (Service)
Timer (Service)
Workspace (Service)