Changed (Event): Difference between revisions

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{{CatUp|Events}}
<onlyinclude>{{Event|
<onlyinclude>{{Event|
name                  = Changed
name                  = Changed
|arguments            = [[Properties|Property]] ''property''
|arguments            = [[String]] ''property''
|description          = Fired after the specified property is changed
|description          = Fired after the specified property is changed
|object              = Global
|object              = Global
}}</onlyinclude>
}}</onlyinclude>
<br>
-----
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There is also a separate Changed event exclusively for value holder objects. Unlike the global Changed, it is linked directly to the [[Value]] property. The type of the value returned corresponds with the Value's type.
There is also a separate ''Changed'' event exclusively for value holder objects. Unlike the global ''Changed'', it is linked directly to the [[Value]] property. The type of the value returned corresponds with the Value's type.
<onlyinclude>{{Event|
<onlyinclude>{{Event|
name                  = Changed
name                  = Changed
|arguments            = type ''[[Value]]''
|arguments            = type ''[[Value]]''
|description          = Fired after Value property is changed
|description          = Fired after Value property is changed
|object              = [[GBX.lua.BoolValue (Object)|BoolValue]], [[GBX.lua.BrickColorValue (Object)|BrickColorValue]], [[GBX.lua.CFrameValue (Object)|CFrameValue]], [[GBX.lua.Color3Value (Object)|Color3Value]], [[GBX.lua.IntValue (Object)|IntValue]], [[GBX.lua.NumberValue (Object)|NumberValue]], [[GBX.lua.ObjectValue (Object)|ObjectValue]], [[GBX.lua.StringValue (Object)|StringValue]], [[GBX.lua.Vector3Value (Object)|Vector3Value]].
|object              = [[GBX.lua.BoolValue (Object)|BoolValue]], [[GBX.lua.BrickColorValue (Object)|BrickColorValue]], [[GBX.lua.CFrameValue (Object)|CFrameValue]], [[GBX.lua.Color3Value (Object)|Color3Value]], [[GBX.lua.IntValue (Object)|IntValue]], [[GBX.lua.NumberValue (Object)|NumberValue]], [[GBX.lua.ObjectValue (Object)|ObjectValue]], [[GBX.lua.RayValue (Object)|RayValue]], [[GBX.lua.StringValue (Object)|StringValue]], [[GBX.lua.Vector3Value (Object)|Vector3Value]].
}}</onlyinclude>
}}</onlyinclude>
[[Category:Events]]
[[Category:Events]]

Latest revision as of 21:01, 23 September 2021

Event
Syntax Changed( String property )
Description: Fired after the specified property is changed
In Object: Global



There is also a separate Changed event exclusively for value holder objects. Unlike the global Changed, it is linked directly to the Value property. The type of the value returned corresponds with the Value's type.

Event
Syntax Changed( type Value )
Description: Fired after Value property is changed
In Object: BoolValue, BrickColorValue, CFrameValue, Color3Value, IntValue, NumberValue, ObjectValue, RayValue, StringValue, Vector3Value.