GBX.lua.Texture (Object)

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Revision as of 07:43, 30 June 2020 by Brian Griffen (talk | contribs) (Created page with "{{CatUp|Class reference}} The ''Texture'' object places a texture on the face that it is set to. It works similarly to the Decal object, but instead...")
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The Texture object places a texture on the face that it is set to. It works similarly to the Decal object, but instead of scaling the image to fit the brick, it will repeat to fit the brick side. This way you can create repeating images across a wall.

Functions

The Texture only incorporates the global functions.

Properties

In addition to the global properties, the Texture also has these properties:

Events

The Texture only incorporates the global events.