Game hierarchy

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Introduction

What is Hierarchy?

Hierarchy is formatted text that is formed in a way to look like the Explorer window found in GoodBlox Studio. For example:

  • Workspace
    • Camera
  • Lighting
  • Players

You can travel to the next step in the hierarchy by using the '.' character. For example:

game.Workspace.Part --notice how I go from 'game' to 'Workspace' and then to a hypothetical part all by using the '.' character

Completed hierarchy example

WORK IN PROGRESS

[+] Place1
—– [+] Workspace
———– [+] Camera
———– [+] Smooth Block Model
———– [+] Script
———– [+] Script
—- [+] Script Context
—- [+] Stats
——– [+] Lua
———— [+] disabled
———— [+] threads
——– [+] Workspace
———— [+] FPS
———— [+] Environment Speed
———— [+] DataModel Step
—————- [+] World Step
——————– [+] UI Step
——————– [+] Broadphase
——————– [+] Wake
——————– [+] Collision
——————– [+] Sleep
——————– [+] Kernel
—————- [+] RunService Stepped
—————- [+] RunService Heartbeat
———— [+] World
—————- [+] Primitives
—————- [+] Joints
—————- [+] Contacts
———— [+] Contacts
—————- [+] CtctStageCtcts
—————- [+] SteppingCtcts
—————- [+] TouchingCtcts
—————- [+] MaxTreeDepth
—————- [+] # link(p)
—————- [+] Hash Nodes Out
—————- [+] Max Bucket Size
———— [+] Kernel
—————- [+] SolverIterations
—————- [+] MatrixSize
—————- [+] Bodies
—————- [+] Constraints
—————- [+] Points
———— [+] File Operations
—————- [+] Total Load Time
—————- [+] SyncHttpGet Time
—————- [+] XML Load Time
—————- [+] Join All Time
——– [+] Sound
———— [+] Current
———— [+] Max
———— [+] # Sounds
———— [+] # Unused
——– [+] Render
———— [+] 2D CPU Render
———— [+] 3D CPU Total
—————- [+] CPU Shadow
—————- [+] computeProxyArrays
—————- [+] Sort
—————- [+] Proxy count
—————- [+] Total Triangles
——————– [+] Ambient + Unshadowed
——————– [+] Mark Shadows
——————– [+] Shadowed Light
———— [+] SwapBuffer
———— [+] Aggregation
—————- [+] Total Chunks
—————- [+] Aggregated Chunks
—————- [+] AggregateChunks
———— [+] Memory
—————- [+] Tex
—————- [+] VAR
—————- [+] Video
———— [+] State Changes
—————- [+] Major
—————- [+] Minor
———— [+] Render
—- [+] Run Service
—- [+] GuiRoot
——– [+] StatsHud1
———— [+]
———— [+] Primitives :
———— [+] Joints :
———— [+] Contacts :
———— [+] Tree :
———— [+]
———— [+] FPS :
———— [+] Sim :
———— [+] Gfx :
———— [+]
———— [+] Mode :
———— [+] Video Memory :
———— [+] Shadows: :
———— [+] Anti-Aliasing :
———— [+] Bevels :
———— [+] FrameId :
———— [+]
———— [+] eThrottle % :
———— [+] FRM :
———— [+] Particles :
——– [+] StatsHud2
———— [+]
———— [+] CtctStageCtcts:
———— [+] SteppingCtcts :
———— [+] TouchingCtcts :
———— [+] % Pair Hit :
———— [+] % Feature Hit :
———— [+] # link(p) :
———— [+] sH Nodes Out :
———— [+] sH Max Bucket :
———— [+]
———— [+] Solver Iteratn:
———— [+] Matrix Size :
———— [+] Bodies :
———— [+] Leaves :
———— [+] grpJobs :
———— [+] projJobs :
———— [+] Constraints :
———— [+] Points :
———— [+] % Active CC’s :
———— [+] Energy B :
———— [+] Energy C :
———— [+] Energy T :
——– [+] ChatHud
———— [+] Unnamed GuiItem
——– [+] ChatMenuPanel
———— [+] Unnamed GuiItem
——————————safe chat here
——– [+] ScoreHud
———— [+] Unnamed GuiItem
——– [+] HealthHud
———— [+] Unnamed GuiItem
——– [+] MainMenu
———— [+] Tools
———— [+] Insert
———— [+] Fullscreen
———— [+] Help…
———— [+] Exit
——– [+] RightPalette
———— [+] FirstPersonIndicator
———— [+] ReportAbuse
———— [+] CameraPanel
—————- [+] CameraLeft
——————– [+] Tilt Up
——————– [+] Tilt Down
—————- [+] CameraRight
——————– [+] Zoom In
——————– [+] Zoom Out
——– [+] ControlHud
———— [+] ArrowPanel
—————- [+] LeftPanel
——————– [+] Controller1
——————– [+] H_key
—————- [+] ForwardBackPanel
——————– [+] U_key
——————– [+] J_key
—————- [+] K_key
——————– [+] Unnamed GuiItem
——————– [+] K_key
———— [+] Unnamed GuiItem
———— [+] ArrowPanel
—————- [+] LeftPanel
——————– [+] Controller2
——————– [+] A_key
—————- [+] ForwardBackPanel
——————– [+] W_key
——————– [+] S_key
—————- [+] D_key
——————– [+] Unnamed GuiItem
——————– [+] D_key
—- [+] GuiRoot
—- [+] RelativePanel
—- [+] Players
—- [+] StarterPack
——– [+] Game Explorer
———— [+] Script
———— [+] README!
—- [+] Soundscape
——– [+] Boing
——– [+] Bomb
——– [+] Break
——– [+] Click
——– [+] Clock
——– [+] Slingshot
——– [+] Page
——– [+] Ping
——– [+] Snap
——– [+] Splat
——– [+] Step
——– [+] StepOn
——– [+] Swoosh
——– [+] Victory
—- [+] Instance
—- [+] JointsService
—- [+] Selection
—- [+] Instance
—- [+] Lighting
—- [+] ChangeHistoryService
—- [+] FilteredSelection
—- [+] FilteredSelection