GBX.lua.Camera (Object): Difference between revisions
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{{CatUp|Class reference}} | {{CatUp|Class reference}} | ||
The Camera object is the thing that you look through in the 3D view. It has basic controls. | |||
The Camera object is the thing that you look through in the 3D view. It | |||
''Focus'' controls the direction facing, and ''CoordinateFrame'' controls the point looking from. | ''Focus'' controls the direction facing, and ''CoordinateFrame'' controls the point looking from. | ||
==Functions== | ==Functions== | ||
In addition to the Global functions, the Camera also has these: | |||
*[[PanUnits (Function)|PanUnits]] | |||
*[[TiltUnits (Function)|TiltUnits]] | |||
*[[Zoom (Function)|Zoom]] | |||
==Properties== | ==Properties== | ||
In addition to the global properties, the Camera also has these: | In addition to the global properties, the Camera also has these: | ||
*[[CameraSubject]] | *[[CameraSubject (Property)|CameraSubject]] | ||
*[[CameraType]] | *[[CameraType (Property)|CameraType]] | ||
*[[Focus]] | *[[Focus (Property)|Focus]] | ||
*[[CoordinateFrame (Property)|CoordinateFrame]] | *[[CoordinateFrame (Property)|CoordinateFrame]] | ||
Revision as of 07:56, 24 September 2021
The Camera object is the thing that you look through in the 3D view. It has basic controls.
Focus controls the direction facing, and CoordinateFrame controls the point looking from.
Functions
In addition to the Global functions, the Camera also has these:
Properties
In addition to the global properties, the Camera also has these:
Events
The Camera incorporates only the global functions.