GBX.lua.BodyGyro (Object): Difference between revisions

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(Created page with "{{CatUp|Class reference}} The BodyGyro object acts like a real gyroscope, it attempts to keep a fixed orientation of it's parent relative to the BodyGyro's cframe. You can ch...")
 
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{{CatUp|Class reference}}
{{CatUp|Class reference}}
The BodyGyro object acts like a real gyroscope, it attempts to keep a fixed orientation of it's parent relative to the BodyGyro's cframe. You can change the cframe to look at a certain spot, or track a player or object, making for a very cool looking cannon.


The BodyGyro object acts like a real gyroscope, it attempts to keep a fixed orientation of it's parent relative to the BodyGyro's cframe. You can change the cframe to look at a certain spot, or track a player or object, making for a very cool looking cannon.
==Functions==
==Functions==
The BodyGyro only incorporates the global functions.
The BodyGyro only incorporates the global functions.
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==Properties==
==Properties==
In addition to the global properties, the BodyGyro also has these properties:
In addition to the global properties, the BodyGyro also has these properties:
*[[D]]
*[[D (Property)|D]]
*[[P]]
*[[P (Property)|P]]
*[[Goal cframe (Property)|cframe]]
*[[Goal cframe (Property)|cframe]]
*[[MaxTorque|maxTorque]]
*[[MaxTorque (Property)|maxTorque]]


==Events==
==Events==

Latest revision as of 03:11, 24 September 2021

The BodyGyro object acts like a real gyroscope, it attempts to keep a fixed orientation of it's parent relative to the BodyGyro's cframe. You can change the cframe to look at a certain spot, or track a player or object, making for a very cool looking cannon.

Functions

The BodyGyro only incorporates the global functions.

Properties

In addition to the global properties, the BodyGyro also has these properties:

Events

The BodyGyro only incorporates the global events.