InOut (Property): Difference between revisions

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(Created page with "{{CatUp|Properties}} {{Property| name = InOut |property = Enum ''InOut'' |description = Sets what part of the Parent's side the object is on. |object = GBX.lua.Hole|Hol...")
 
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{{CatUp|Properties}}
{{CatUp|Properties}}
{{Property|
{{Property|
name = InOut
name = InOut
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|object = [[GBX.lua.Hole|Hole]]
|object = [[GBX.lua.Hole|Hole]]
|}}
|}}


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Latest revision as of 22:15, 23 September 2021

Property
Name InOut
Property Enum InOut
Description: Sets what part of the Parent's side the object is on.
In Object: Hole


The InOut Enum is used to set the behavior of the Camera object. It has 3 numbers:
Enum Name Description
0 Edge On the edge of the side.
1 Inset On the inset of the side.
2 Center On the center of the side.