Stop (Function): Difference between revisions
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{{CatUp|Functions}} | {{CatUp|Functions}} | ||
There is a special function for Sound objects. | There is a special function for Sound objects. | ||
<onlyinclude>{{Function| | <onlyinclude>{{Function| |
Latest revision as of 20:52, 23 September 2021
There is a special function for Sound objects.
Function | |
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Syntax | Stop( ) |
Returns | n/a |
Description: | Stops a currently playing sound and returns the marker to the beginning of the sound file |
In Object: | Sound |
There is a special function for AnimationTrack objects.
Function | |
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Syntax | Stop( Float fadeTime = 0.100000001) ) |
Returns | n/a |
Description: | Stops the AnimationTrack. Once called playback of the AnimationTrack will stop and the weight of the animation will move towards zero over a length of time specified by the optional fadeTime parameter. |
In Object: | AnimationTrack |