BrickColor (Property): Difference between revisions
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Pizzaboxer (talk | contribs) (Created page with "{{CatUp|Properties}} {{Property| name = BrickColor |property = BrickColor BrickColor |description = Stores the color of the object |object = GBX.lu...") |
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|property = [[Scripting#BrickColor|BrickColor]] BrickColor | |property = [[Scripting#BrickColor|BrickColor]] BrickColor | ||
|description = Stores the color of the object | |description = Stores the color of the object | ||
|object = [[GBX.lua. | |object = [[GBX.lua.BasePart (Object)|BasePart]]|}} | ||
|}} | |}} | ||
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you cannot use it by itself in a comparison. ]]-- | you cannot use it by itself in a comparison. ]]-- | ||
function onTouched(otherPart) | local function onTouched(otherPart) | ||
print(otherPart.Parent.Torso.BrickColor) -- outputs the name of the color | print(otherPart.Parent.Torso.BrickColor) -- outputs the name of the color | ||
if otherPart.Parent.Torso.BrickColor == "Bright red" then -- This will not match | if otherPart.Parent.Torso.BrickColor == "Bright red" then -- This will not match | ||
Revision as of 13:09, 20 September 2021
| Property | |
|---|---|
| Name | BrickColor |
| Property | BrickColor BrickColor |
| Description: | Stores the color of the object |
| In Object: | BasePart |
|}}
Example
--[[ NOTE: To compare the property BrickColor with the name of a color,
you need to use tostring() to convert BrickColor to a string. Even though
print(otherPart.Parent.Torso.BrickColor) does return the name of the color,
you cannot use it by itself in a comparison. ]]--
local function onTouched(otherPart)
print(otherPart.Parent.Torso.BrickColor) -- outputs the name of the color
if otherPart.Parent.Torso.BrickColor == "Bright red" then -- This will not match
print("Never gets executed")
elseif tostring(otherPart.Parent.Torso.BrickColor) == "Bright red" then -- This will match
print("Match occurred")
end
end