GBX.lua.Decal (Object): Difference between revisions

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(Created page with "{{CatUp|Class reference}} __NOTOC__ A Decal is an object that goes inside a Part. It allows you to place an image that is uploaded, such as a Shirt onto a player, wall, floor...")
 
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In addition to the global properties, the Decal also has these:
In addition to the global properties, the Decal also has these:


*[[Face]]
*[[Face (Property)|Face]]
*[[Shiny]]
*[[Shiny (Property)|Shiny]]
*[[Specular]]
*[[Specular (Property)|Specular]]
*[[Texture]]
*[[Texture (Property)|Texture]]


==Events==
==Events==

Revision as of 08:18, 24 June 2020


A Decal is an object that goes inside a Part. It allows you to place an image that is uploaded, such as a Shirt onto a player, wall, floor, anywhere.

Functions

The Decal object incorporates only the global functions.

Properties

In addition to the global properties, the Decal also has these:

Events

The Decal object incorporates only the global events.

See Also

Decals