GBX.lua.Decal (Object): Difference between revisions
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In addition to the global properties, the Decal also has these: | In addition to the global properties, the Decal also has these: | ||
*[[Face]] | *[[Face (Property)|Face]] | ||
*[[Shiny]] | *[[Shiny (Property)|Shiny]] | ||
*[[Specular]] | *[[Specular (Property)|Specular]] | ||
*[[Texture]] | *[[Texture (Property)|Texture]] | ||
==Events== | ==Events== |
Revision as of 08:18, 24 June 2020
A Decal is an object that goes inside a Part. It allows you to place an image that is uploaded, such as a Shirt onto a player, wall, floor, anywhere.
Functions
The Decal object incorporates only the global functions.
Properties
In addition to the global properties, the Decal also has these:
Events
The Decal object incorporates only the global events.