MeshId (Property): Difference between revisions
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{{CatUp|Properties}} | {{CatUp|Properties}} | ||
There is a special property for | There is a special property for FileMesh. | ||
{{Property | {{Property | ||
|name = MeshId | |name = MeshId | ||
|property = [[Content]] ''MeshId'' | |property = [[Content]] ''MeshId'' | ||
|description = See [[MeshId (Property)#Description|here]]. | |description = See [[MeshId (Property)#Description|here]]. | ||
|object = | |object = [[GBX.lua.FileMesh (Object)|FileMesh]] | ||
|}} | |}} | ||
Latest revision as of 09:17, 24 September 2021
There is a special property for FileMesh.
Property | |
---|---|
Name | MeshId |
Property | Content MeshId |
Description: | See here. |
In Object: | FileMesh |
There is a special property for CharacterMesh.
Property | |
---|---|
Name | MeshId |
Property | Integer MeshId |
Description: | Used to load a mesh file, and apply it to the given BodyPart. |
In Object: | CharacterMesh |
Description
A MeshID is a Property. To get a MeshID, you mush have a FileMesh located in SpecialMesh. To get a SpecialMesh, go to Roblox Studio or Visit Solo, then, in Studio, you should see Insert at the very top next to File, Edit, and View. In Visit Solo, you should see Tools at the top. Click on that, then look for View. If you don't have it up, click on View>Explorer, and View>Properties. Look at other pages of meshes to find how to make a mesh. Meshes are very commonly used in planes, balls, clouds, etc.