GBX.lua.Camera (Object): Difference between revisions
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==Functions== | ==Functions== | ||
In addition to the Global functions, the Camera also has these: | In addition to the Global functions, the Camera also has these: | ||
*[[PanUnits (Function)|PanUnits]] | |||
*[[TiltUnits (Function)|TiltUnits]] | <span style="color:red">''# indicates a locked function. These should NOT be tampered with.''</span> | ||
*[[Zoom (Function)|Zoom]] | *<span style="color:red">#</span> [[PanUnits (Function)|PanUnits]] | ||
*<span style="color:red">#</span> [[TiltUnits (Function)|TiltUnits]] | |||
*<span style="color:red">#</span> [[Zoom (Function)|Zoom]] | |||
==Properties== | ==Properties== |
Latest revision as of 07:58, 24 September 2021
The Camera object is the thing that you look through in the 3D view. It has basic controls.
Focus controls the direction facing, and CoordinateFrame controls the point looking from.
Functions
In addition to the Global functions, the Camera also has these:
# indicates a locked function. These should NOT be tampered with.
Properties
In addition to the global properties, the Camera also has these:
Events
The Camera incorporates only the global events.