Number: Difference between revisions
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Most of the time Lua doesn't mind if a number has decimal places or is negative. However certain Properties in GoodBlox require a whole number, or a positive number. In such cases an [[Integer]] will be asked for, instead of a number. | Most of the time Lua doesn't mind if a number has decimal places or is negative. However certain Properties in GoodBlox require a whole number, or a positive number. In such cases an [[Integer]] will be asked for, instead of a number. | ||
Additionally, arithmetic operators can be applied to Numbers. Multiplication (*), Division (/), Subtraction (-), Addition (+), and Modulo (%). Comparative operators (<,>,>=,<=) can also be applied to numbers. | |||
Additionally, arithmetic operators can be applied to Numbers. Multiplication (*), Division (/), Subtraction (-), Addition (+), and Modulo (%). | |||
Comparative operators (<, >, >=, <=) can also be applied to numbers. | |||
[[Category:Data Types]] | [[Category:Data Types]] |
Latest revision as of 22:59, 21 September 2021
A Number in Lua is any number. That's it, really. Any number. It can have decimal places, be negative, whatever.
Most of the time Lua doesn't mind if a number has decimal places or is negative. However certain Properties in GoodBlox require a whole number, or a positive number. In such cases an Integer will be asked for, instead of a number.
Additionally, arithmetic operators can be applied to Numbers. Multiplication (*), Division (/), Subtraction (-), Addition (+), and Modulo (%).
Comparative operators (<, >, >=, <=) can also be applied to numbers.