Reflectance (Property): Difference between revisions

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(Created page with "{{CatUp|Properties}} {{Property| name = Reflectance |property = Float ''Reflectance'' |description = sets how reflective the object is. A value of 1 is a shiny mirror, a...")
 
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{{CatUp|Properties}}
{{CatUp|Properties}}
{{Property|
{{Property|
name = Reflectance
name = Reflectance
|property = [[Float]] ''Reflectance''
|property = [[Float]] ''Reflectance''
|description = sets how reflective the object is. A value of 1 is a shiny mirror, a value of 0 is a concrete wall.
|description = sets how reflective the object is. A value of 1 is a shiny mirror, a value of 0 is a concrete wall.
|object = [[GBX.lua.FlagStand (Object)|Flagstand]], [[GBX.lua.Part (Object)|Part]], [[GBX.lua.Seat (Object)|Seat]], [[GBX.lua.SpawnLocation (Object)|SpawnLocation]]
|object = [[GBX.lua.BasePart (Object)|BasePart]]
|}}
|}}


[[Category:Properties]]
[[Category:Properties]]

Latest revision as of 22:19, 23 September 2021

Property
Name Reflectance
Property Float Reflectance
Description: sets how reflective the object is. A value of 1 is a shiny mirror, a value of 0 is a concrete wall.
In Object: BasePart