GBX.lua.Configuration (Object): Difference between revisions

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{{CatUp|Class reference}}
{{CatUp|Class reference}}
{{Preliminary}}
A Configuration object is intended to be placed in a [[GBX.lua.Part (Object)|Part]] of a model. It holds [[GBX.lua.StringValue (Object)|Value objects]] that can be used by the Configuration tool to provide settings to any scripts within the model. A list of Configuration objects in the game can be obtained using [[GetCollection (Function)|GetCollection]].
A Configuration object is intended to be placed in a [[GBX.lua.Part (Object)|Part]] of a model. It holds [[GBX.lua.StringValue (Object)|Value objects]] that can be used by the Configuration tool to provide settings to any scripts within the model. A list of Configuration objects in the game can be obtained using [[GetCollection (Function)|GetCollection]].



Latest revision as of 03:07, 25 September 2021

Preliminary: This item was still under development in this version of Roblox. Use only for experimental work.

A Configuration object is intended to be placed in a Part of a model. It holds Value objects that can be used by the Configuration tool to provide settings to any scripts within the model. A list of Configuration objects in the game can be obtained using GetCollection.

Functions

The Configuration object only incorporates the global functions.

Properties

The Configuration only incorporates global properties.

Events

The Configuration object only incorporates the global events.