GBX.lua.Texture (Object): Difference between revisions
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(Created page with "{{CatUp|Class reference}} The ''Texture'' object places a texture on the face that it is set to. It works similarly to the Decal object, but instead...") |
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{{CatUp|Class reference}} | {{CatUp|Class reference}} | ||
The ''Texture'' object places a texture on the face that it is set to. It works similarly to the [[GBX.lua.Decal (Object)|Decal]] object, but instead of scaling the image to fit the brick, it will repeat to fit the brick side. This way you can create repeating images across a wall. | The ''Texture'' object places a texture on the face that it is set to. It works similarly to the [[GBX.lua.Decal (Object)|Decal]] object, but instead of scaling the image to fit the brick, it will repeat to fit the brick side. This way you can create repeating images across a wall. | ||
==Functions== | ==Functions== | ||
The Texture only incorporates the global functions. | The Texture only incorporates the global functions. | ||
==Properties== | ==Properties== | ||
In addition to the global properties, the Texture also has these properties: | In addition to the global properties, the Texture also has these properties: | ||
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* [[StudsPerTileV]] | * [[StudsPerTileV]] | ||
* [[Texture]] | * [[Texture]] | ||
==Events== | ==Events== | ||
The Texture only incorporates the global events. | The Texture only incorporates the global events. | ||
[[Category: | [[Category:GoodBlox Lua Objects]] |
Latest revision as of 20:17, 23 September 2021
The Texture object places a texture on the face that it is set to. It works similarly to the Decal object, but instead of scaling the image to fit the brick, it will repeat to fit the brick side. This way you can create repeating images across a wall.
Functions
The Texture only incorporates the global functions.
Properties
In addition to the global properties, the Texture also has these properties:
Events
The Texture only incorporates the global events.