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  • *[[BreakJoints (Function)|BreakJoints()]] *[[MakeJoints (Function)|MakeJoints()]] ...
    625 bytes (78 words) - 20:12, 23 September 2021
  • There is a special function for Sound objects. <onlyinclude>{{Function| ...
    904 bytes (103 words) - 20:52, 23 September 2021
  • <font color="red">''* asterisk indicates an event that does not function''</font> * [[Move (Event)|Move]] ...
    972 bytes (127 words) - 06:48, 13 July 2020
  • ...arget, and put it in [[GBX.lua.Lighting (Object)|Lighting]], then [[Clone (Function)|clone]] the rocket. :[[Abort (Function)|abort()]] ...
    4 KB (573 words) - 17:08, 22 June 2020
  • ...arget, and put it in [[GBX.lua.Lighting (Object)|Lighting]], then [[Clone (Function)|clone]] the rocket. :[[Abort (Function)|abort()]] ...
    4 KB (573 words) - 20:56, 23 June 2020
  • * Suck up ''ANYTHING'' that can move within a reasonable radius. ...hole, to be efficient, should not attempt to suck up any brick that cannot move anyway. This also prevents the floor from being destroyed. ...
    6 KB (964 words) - 17:15, 22 June 2020
  • ...l [[GBX.lua.Part (Object)|parts]] are not connected, use :MoveTo(#,#,#) to move them, otherwise use CFrame. Just define a new CFrame for the object. Let's say we want to move a player. Since the Torso is connected to all of a player's parts, we will ...
    3 KB (428 words) - 20:43, 23 June 2020
  • ...buttons to the floor. Do not anchor these buttons, or the elevator won't move. function onTouched(hit) ...
    3 KB (522 words) - 17:10, 22 June 2020
  • ...teps needed to build a car from scratch. The scripts used to make the car move are derived from the basic plane scripts. In that sense, the car has many function checkRegen() ...
    13 KB (2,115 words) - 17:24, 22 June 2020
  • *[[Abort (Function)|Abort()]] - Causes the rocket to fall down *[[Fire (Function)|Fire()]] - causes the rocket to fly towards Target ...
    3 KB (401 words) - 06:05, 13 July 2020
  • ===The "wait()" and "delay()" Function=== The wait function will delay, or wait, by seconds. Unlike other functions, this one can both ...
    8 KB (1,297 words) - 21:25, 28 September 2021
  • function onTouched(part) -- when the brick gets touched * Move the newly created brick where you want it to be. ...
    2 KB (278 words) - 17:24, 22 June 2020
  • ...nd can be in anything that needs to have a set of three values in order to function. (For example an object [[Position (Property)|position]], [[Size (Property) ...l), and a Z (Depth). Learning Vector3 is the first step to learning how to move a brick and/or a character. ...
    2 KB (329 words) - 23:42, 21 September 2021
  • ...start with. Believe it or not, but tools that allow cars and airplanes to move are very advanced. ...s happen. Without it, nothing would occur. Scripts allow your character to move and blox others, regen things, making things fly (potentially on their own) ...
    12 KB (1,951 words) - 03:19, 28 September 2021
  • ...ind and select BodyVelocity. Make sure the "Velocity" is 0 or else it will move in an un-wanted direction during the building process. Now in the explorer ...on defined in its Vector3 coordinates. Of course, it can't make an object move THROUGH others (unless [[CanCollide]] is false). ...
    16 KB (2,776 words) - 16:03, 22 June 2020
  • – In the properties for this part, click “Anchored” – so it won’t move. – Move this brick to be next to '''Base1''', remember to leave enough room for you ...
    28 KB (4,163 words) - 17:20, 22 June 2020
  • ...ipt to produce the constant stream of water droplets using a basic looping function. This tutorial will also show you a few ways to make the water droplets dis ...place. Make sure all the bricks are anchored, so the water droplets don't move them accidentally. You may use any surface type for your fountain, since al ...
    5 KB (846 words) - 21:50, 23 June 2020
  • Premade robots with hinges and motors to make it move. Most of these can be controlled using the UJHK keys just like the WSAD key ...select it. This is the center of premade stuff. Luckily, there is a Search function, so you can find what you are looking for through all those models that peo ...
    4 KB (658 words) - 03:19, 28 September 2021
  • .... The listener waits for "Equipped" and then goes to the "onEquippedLocal" function. <pre> The function changes the mouse icon. ...
    19 KB (3,172 words) - 03:20, 28 September 2021
  • .... The listener waits for "Equipped" and then goes to the "onEquippedLocal" function. <pre> The function changes the mouse icon. ...
    19 KB (3,172 words) - 12:02, 22 June 2020
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